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	<entry>
		<id>https://www.tt-wiki.net/index.php?title=ECS_Vectors_General_Information&amp;diff=8015</id>
		<title>ECS Vectors General Information</title>
		<link rel="alternate" type="text/html" href="https://www.tt-wiki.net/index.php?title=ECS_Vectors_General_Information&amp;diff=8015"/>
		<updated>2012-02-16T18:02:19Z</updated>

		<summary type="html">&lt;p&gt;TheDude: /* ECS Cargo ID and Cargo classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ECS Vectors]]&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | &amp;lt;&amp;lt; [[ECS Vectors]] || align=&amp;quot;center&amp;quot; style=&amp;quot;width: 34%;&amp;quot;| [[ECS Vectors]] || align=&amp;quot;right&amp;quot; style=&amp;quot;width: 33%;&amp;quot;| [[ECS Vectors FAQ]] &amp;gt;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Cargoes replacement===&lt;br /&gt;
&lt;br /&gt;
With ECS Vectors the player will see some basic TTDX cargoes replaced and many new ones added. These changes vary according to vector. Furthermore, each cargo is associated with a specific vector and a cargo will only be available if this vector is loaded.&lt;br /&gt;
&lt;br /&gt;
===Industry replacement===&lt;br /&gt;
&lt;br /&gt;
With ECS Vectors the player will see some basic TTDX industries replaced and many new ones added. These changes vary according to vector. Furthermore, each industry is associated with a specific vector and an industry will only be available if the vector is loaded.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
&lt;br /&gt;
ECS industries use production callbacks that happen every 256 ticks. This means cargo processing and producing happens by timer, not when cargo arrives. Accepted cargo is stored and is waiting to be processed.&lt;br /&gt;
&lt;br /&gt;
ECS industries use production levels. This means that amounts of cargo processed and produced depend on the level. Than higher production level is, than higher production industry has and than more cargo it can process. There are several production level schemas available:&lt;br /&gt;
* Basic (logarithmic) schema with six production levels (Very low, Low, Normal, High, Very high, Ultimate).&lt;br /&gt;
* Lineal schema with 124 production levels from 4 to 128, represented in % from 3% to 100%.&lt;br /&gt;
* Irregular, where amounts of production is defined with number of lines, being switched on.&lt;br /&gt;
&lt;br /&gt;
===Stockpile===&lt;br /&gt;
&lt;br /&gt;
ECS industries have stockpiles, which are limited in size. It is a limit for the amount of cargo waiting to be processed. If stockpile is in overflow, cargo accepting stops. This means the Player should control amount of cargo delivered (he can't deliver all the cargo to the single industry).&lt;br /&gt;
&lt;br /&gt;
===Resource bodies===&lt;br /&gt;
&lt;br /&gt;
[[File:Mine-capacity.png|||right|Industry window]]&lt;br /&gt;
Every ECS mine (including Oil rig and Oil wells) has a fixed resource body, randomly predetermined during the construction phase. The size of the resource body is unknown to the player. At the beginning, the mine sees a reserve % of the body. When the amount of resource transported is above 60% a month, new reserves of resource may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined resource body.&lt;br /&gt;
&lt;br /&gt;
The mine has  probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.&lt;br /&gt;
&lt;br /&gt;
The probability depending on % of amount of resources harvested from amount  of resources total. Equal to 100% if less than 50% resources exhausted, 75% if less than 75% resources exhausted, 50% if less than 87.5% resources exhausted, 25% in the other case.&lt;br /&gt;
&lt;br /&gt;
When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.&lt;br /&gt;
&lt;br /&gt;
Body limit can be disabled with [[ECS_Vectors_General_Information#General_behaviour_change_parameter|General behaviour change parameter]]&lt;br /&gt;
&lt;br /&gt;
Some information about the body is represented in the industry window. '''&amp;lt;span style='color:#FF0000'&amp;gt;Position 1&amp;lt;/span&amp;gt;''' describes % of body harvested. Always low in the beginning of the game. '''&amp;lt;span style='color:#0000FF'&amp;gt;Position 2&amp;lt;/span&amp;gt;''' describes total body size as the % of the maximum capacity for this type of mines.&lt;br /&gt;
&lt;br /&gt;
Both positions are represented by 3 named values - &amp;quot;high&amp;quot;, &amp;quot;normal&amp;quot; and &amp;quot;low&amp;quot;. In case [[ECS_Vectors_General_Information#General_behaviour_change_parameter|General behaviour change parameter]] specifies endless mines the capacity is marked with value &amp;quot;ultimate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Advanced closure mechanism===&lt;br /&gt;
&lt;br /&gt;
This feature allows the player to control industries' closure. Instead of default unpredictable closure, the industry &amp;quot;plans&amp;quot; the closure. It reports that it plans to close in 24 months with news message and starts the countdown. 12 months later it reminds again with news message. If the counter goes to 1, industry closes.&lt;br /&gt;
&lt;br /&gt;
==General behaviour change parameter==&lt;br /&gt;
&lt;br /&gt;
Industries behaviour can be adjusted with General behaviour change parameter, which is specified separately for every ECS Vector. This parameter is a bit switch with the following bits meaning:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Bit!!Value!!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;||Unlimited store place. Stockpile size is 64K, industry always accepts cargoes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;||Endless mines. Amount of material harvested is always 0. The mine can never be exhausted&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;||No mine closure. The mine should never close unless it is exhausted&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;||No closure of serviced industries. Industry will never close if one of the following is true:&lt;br /&gt;
*transportation level is at least 1%&lt;br /&gt;
*any cargo is waiting on 1-st day of the month)&lt;br /&gt;
*the  industry is build by the player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;||No industry appearing/closure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Gbcp.png|||right|Industry window]]&lt;br /&gt;
&lt;br /&gt;
To apply several effects, values should be summarised. For example, if a player would like to have endless mines (value 2) and keep all the mines on the map (value 4), he should put value 6 (value 2 + value 4 = 6). And another example, if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value 8), he should put value 11 (value 1 + value 2 + value 8 = 11).&lt;br /&gt;
&lt;br /&gt;
In OTTD parameters are configured with a menu&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#FF0000; font-weight: bold' &amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt;''' General behaviour change parameters are ignored on &amp;quot;hard&amp;quot; game difficulty settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ECS Cargo ID and Cargo classes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!ECS 1.1.2!!ECS 1.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
  {|&lt;br /&gt;
  |-&lt;br /&gt;
  !ID!!Label!!Cargo!!Class&lt;br /&gt;
  |-&lt;br /&gt;
  |00||PASS||Passengers||0001&lt;br /&gt;
  |-&lt;br /&gt;
  |01||COAL||Coal||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |02||MAIL||Mail||0002&lt;br /&gt;
  |-&lt;br /&gt;
  |03||OIL_||Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |04||LVST||Livestock||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |05||GOOD||Goods||0004&lt;br /&gt;
  |-&lt;br /&gt;
  |06||CERE||Cereals||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |07||WOOD||Wood||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |08||IORE||Iron Ore||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |09||STEL||Steel||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0A||GOLD||Gold||0008&lt;br /&gt;
  |-&lt;br /&gt;
  |0B||FOOD||Food||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0C||PAPR||Paper||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0D||FRUT||Fruit||0090&lt;br /&gt;
  |-&lt;br /&gt;
  |0E||FISH||Fish||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0F||WOOL||Wool||0220&lt;br /&gt;
  |-&lt;br /&gt;
  |10||/||/||/&lt;br /&gt;
  |-&lt;br /&gt;
  |11||SAND||Sand||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |12||GLAS||Glass||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |13||WDPR||Wood Products||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |14||DYES||Dyes||0060&lt;br /&gt;
  |-&lt;br /&gt;
  |15||FERT||Fertiliser||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |16||OLSD||Oil seed||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |17||RFPR||Refined products||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |18||VEHI||Vehicles||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |19||PETR||Petrol / Fuel Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1A||BRCK||Bricks||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |1B||WATR||Water||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1C||CMNT||Cement||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |1D||FICR||Fibre crops||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |1E||LIME||Lime stone||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |1F||TOUR||Tourists||0005&lt;br /&gt;
  |}&lt;br /&gt;
||&lt;br /&gt;
  {|&lt;br /&gt;
  |-&lt;br /&gt;
  !ID!!Label!!Cargo!!Class&lt;br /&gt;
  |-&lt;br /&gt;
  |00||PASS||Passengers||0001&lt;br /&gt;
  |-&lt;br /&gt;
  |01||COAL||Coal||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |02||MAIL||Mail||0002&lt;br /&gt;
  |-&lt;br /&gt;
  |03||OIL_||Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |04||LVST||Livestock||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |05||GOOD||Goods||0004&lt;br /&gt;
  |-&lt;br /&gt;
  |06||CERE||Cereals||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |07||WOOD||Wood||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |08||IORE||Iron Ore||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |09||STEL||Steel||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0A||GOLD||Gold||0008&lt;br /&gt;
  |-&lt;br /&gt;
  |0B||FOOD||Food||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0C||PAPR||Paper||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0D||FRUT||Fruit||0090&lt;br /&gt;
  |-&lt;br /&gt;
  |0E||FISH||Fish||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0F||WOOL||Wool||0220&lt;br /&gt;
  |-&lt;br /&gt;
  |10||LIME||Lime stone||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |11||SAND||Sand||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |12||GLAS||Glass||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |13||WDPR||Wood Products||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |14||DYES||Dyes||0060&lt;br /&gt;
  |-&lt;br /&gt;
  |15||FERT||Fertiliser||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |16||OLSD||Oil seed||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |17||RFPR||Refined products||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |18||VEHI||Vehicles||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |19||PETR||Petrol / Fuel Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1A||AORE||Bauxit||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |1B||WATR||Water||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1C||BDMT||Building Materials||0220&lt;br /&gt;
  |-&lt;br /&gt;
  |1D||FICR||Fibre crops||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |1E||/||/||/&lt;br /&gt;
  |-&lt;br /&gt;
  |1F||TOUR||Tourists||0005&lt;br /&gt;
  |}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheDude</name></author>
	</entry>
	<entry>
		<id>https://www.tt-wiki.net/index.php?title=ECS_Vectors&amp;diff=8014</id>
		<title>ECS Vectors</title>
		<link rel="alternate" type="text/html" href="https://www.tt-wiki.net/index.php?title=ECS_Vectors&amp;diff=8014"/>
		<updated>2012-02-11T11:05:24Z</updated>

		<summary type="html">&lt;p&gt;TheDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ECS]][[Category:ECS Vectors]]&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | &amp;lt;&amp;lt; [[ECS Compatibility list]] || align=&amp;quot;center&amp;quot; style=&amp;quot;width: 34%;&amp;quot;| [[ECS]] || align=&amp;quot;right&amp;quot; style=&amp;quot;width: 33%;&amp;quot;| [[ECS Vectors General Information]] &amp;gt;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cargovectorsgeneral19.png|300px||right|ECS Cargoes schema (small) v19]] &lt;br /&gt;
[[File:Cargovectors19.png|300px||right|ECS Cargoes schema (full) v19]] &lt;br /&gt;
&lt;br /&gt;
ECS Vectors (by [[George]]) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors'').&lt;br /&gt;
&lt;br /&gt;
One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:grey; font-weight: bold;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; [[ECS Town Vector]]&lt;br /&gt;
&lt;br /&gt;
Special houses of the [[ECS Town Vector]] are represented in a separate GRF [[ECS Houses]].&lt;br /&gt;
&lt;br /&gt;
5 of them are additional ones. They can be used in any combination, with the [[ECS Town Vector]] or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:blue;    font-weight: bold;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; [[ECS Basic Vector II]] &lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:magenta; font-weight: bold;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; [[ECS Chemical Vector II]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:red;     font-weight: bold;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; [[ECS Machinery Vector]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:green;   font-weight: bold;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; [[ECS Wood Vector]]&lt;br /&gt;
* &amp;lt;span style=&amp;quot;background-color:gold;  font-weight: bold;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;lt;/span&amp;gt; [[ECS Agricultural Vector]]&lt;br /&gt;
&lt;br /&gt;
Outdated vectors&lt;br /&gt;
* [[ECS Basic Vector for Tropic]]&lt;br /&gt;
* [[ECS Basic Vector for Arctic]]&lt;br /&gt;
* [[ECS Machinery Vector for Tropic]]&lt;br /&gt;
* [[ECS Construction Vector]], [[ECS Construction Vector by Pikkabird]]&lt;br /&gt;
* Basic Vector I&lt;br /&gt;
* Chemical Vector I&lt;br /&gt;
&lt;br /&gt;
The following links provide some addition information about ECS Vectors&lt;br /&gt;
&lt;br /&gt;
[[ECS Vectors General Information|ECS Vectors Basics]]&lt;br /&gt;
&lt;br /&gt;
[[ECS Vectors FAQ]]&lt;br /&gt;
&lt;br /&gt;
[[ECS Compatibility list|ECS Vectors support]]&lt;br /&gt;
&lt;br /&gt;
[[ECS Vectors General Information#ECS Cargo ID and Cargo classes|ECS Vectors Cargo ID and classes]]&lt;br /&gt;
=Downloads=&lt;br /&gt;
&lt;br /&gt;
[http://george.zernebok.net/newgrf/downloads.html George's ECS Vectors download page]&lt;br /&gt;
[http://bananas.openttd.org/en/newgrf BaNaNaS]&lt;/div&gt;</summary>
		<author><name>TheDude</name></author>
	</entry>
	<entry>
		<id>https://www.tt-wiki.net/index.php?title=ECS_Vectors_General_Information&amp;diff=8013</id>
		<title>ECS Vectors General Information</title>
		<link rel="alternate" type="text/html" href="https://www.tt-wiki.net/index.php?title=ECS_Vectors_General_Information&amp;diff=8013"/>
		<updated>2012-02-11T11:03:45Z</updated>

		<summary type="html">&lt;p&gt;TheDude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ECS Vectors]]&lt;br /&gt;
{| style=&amp;quot;width: 100%;&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | &amp;lt;&amp;lt; [[ECS Vectors]] || align=&amp;quot;center&amp;quot; style=&amp;quot;width: 34%;&amp;quot;| [[ECS Vectors]] || align=&amp;quot;right&amp;quot; style=&amp;quot;width: 33%;&amp;quot;| [[ECS Vectors FAQ]] &amp;gt;&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__TOC__&lt;br /&gt;
==General==&lt;br /&gt;
&lt;br /&gt;
===Cargoes replacement===&lt;br /&gt;
&lt;br /&gt;
With ECS Vectors the player will see some basic TTDX cargoes replaced and many new ones added. These changes vary according to vector. Furthermore, each cargo is associated with a specific vector and a cargo will only be available if this vector is loaded.&lt;br /&gt;
&lt;br /&gt;
===Industry replacement===&lt;br /&gt;
&lt;br /&gt;
With ECS Vectors the player will see some basic TTDX industries replaced and many new ones added. These changes vary according to vector. Furthermore, each industry is associated with a specific vector and an industry will only be available if the vector is loaded.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
&lt;br /&gt;
ECS industries use production callbacks that happen every 256 ticks. This means cargo processing and producing happens by timer, not when cargo arrives. Accepted cargo is stored and is waiting to be processed.&lt;br /&gt;
&lt;br /&gt;
ECS industries use production levels. This means that amounts of cargo processed and produced depend on the level. Than higher production level is, than higher production industry has and than more cargo it can process. There are several production level schemas available:&lt;br /&gt;
* Basic (logarithmic) schema with six production levels (Very low, Low, Normal, High, Very high, Ultimate).&lt;br /&gt;
* Lineal schema with 124 production levels from 4 to 128, represented in % from 3% to 100%.&lt;br /&gt;
* Irregular, where amounts of production is defined with number of lines, being switched on.&lt;br /&gt;
&lt;br /&gt;
===Stockpile===&lt;br /&gt;
&lt;br /&gt;
ECS industries have stockpiles, which are limited in size. It is a limit for the amount of cargo waiting to be processed. If stockpile is in overflow, cargo accepting stops. This means the Player should control amount of cargo delivered (he can't deliver all the cargo to the single industry).&lt;br /&gt;
&lt;br /&gt;
===Resource bodies===&lt;br /&gt;
&lt;br /&gt;
[[File:Mine-capacity.png|||right|Industry window]]&lt;br /&gt;
Every ECS mine (including Oil rig and Oil wells) has a fixed resource body, randomly predetermined during the construction phase. The size of the resource body is unknown to the player. At the beginning, the mine sees a reserve % of the body. When the amount of resource transported is above 60% a month, new reserves of resource may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined resource body.&lt;br /&gt;
&lt;br /&gt;
The mine has  probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.&lt;br /&gt;
&lt;br /&gt;
The probability depending on % of amount of resources harvested from amount  of resources total. Equal to 100% if less than 50% resources exhausted, 75% if less than 75% resources exhausted, 50% if less than 87.5% resources exhausted, 25% in the other case.&lt;br /&gt;
&lt;br /&gt;
When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.&lt;br /&gt;
&lt;br /&gt;
Body limit can be disabled with [[ECS_Vectors_General_Information#General_behaviour_change_parameter|General behaviour change parameter]]&lt;br /&gt;
&lt;br /&gt;
Some information about the body is represented in the industry window. '''&amp;lt;span style='color:#FF0000'&amp;gt;Position 1&amp;lt;/span&amp;gt;''' describes % of body harvested. Always low in the beginning of the game. '''&amp;lt;span style='color:#0000FF'&amp;gt;Position 2&amp;lt;/span&amp;gt;''' describes total body size as the % of the maximum capacity for this type of mines.&lt;br /&gt;
&lt;br /&gt;
Both positions are represented by 3 named values - &amp;quot;high&amp;quot;, &amp;quot;normal&amp;quot; and &amp;quot;low&amp;quot;. In case [[ECS_Vectors_General_Information#General_behaviour_change_parameter|General behaviour change parameter]] specifies endless mines the capacity is marked with value &amp;quot;ultimate&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Advanced closure mechanism===&lt;br /&gt;
&lt;br /&gt;
This feature allows the player to control industries' closure. Instead of default unpredictable closure, the industry &amp;quot;plans&amp;quot; the closure. It reports that it plans to close in 24 months with news message and starts the countdown. 12 months later it reminds again with news message. If the counter goes to 1, industry closes.&lt;br /&gt;
&lt;br /&gt;
==General behaviour change parameter==&lt;br /&gt;
&lt;br /&gt;
Industries behaviour can be adjusted with General behaviour change parameter, which is specified separately for every ECS Vector. This parameter is a bit switch with the following bits meaning:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!Bit!!Value!!Meaning&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;0&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;||Unlimited store place. Stockpile size is 64K, industry always accepts cargoes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;||Endless mines. Amount of material harvested is always 0. The mine can never be exhausted&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;2&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;||No mine closure. The mine should never close unless it is exhausted&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;3&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;8&amp;lt;/center&amp;gt;||No closure of serviced industries. Industry will never close if one of the following is true:&lt;br /&gt;
*transportation level is at least 1%&lt;br /&gt;
*any cargo is waiting on 1-st day of the month)&lt;br /&gt;
*the  industry is build by the player.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;4&amp;lt;/center&amp;gt;||&amp;lt;center&amp;gt;16&amp;lt;/center&amp;gt;||No industry appearing/closure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Gbcp.png|||right|Industry window]]&lt;br /&gt;
&lt;br /&gt;
To apply several effects, values should be summarised. For example, if a player would like to have endless mines (value 2) and keep all the mines on the map (value 4), he should put value 6 (value 2 + value 4 = 6). And another example, if a player would like to have unlimited store place (value 1), endless mines (value 2) and no closure of serviced industries (value 8), he should put value 11 (value 1 + value 2 + value 8 = 11).&lt;br /&gt;
&lt;br /&gt;
In OTTD parameters are configured with a menu&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:#FF0000; font-weight: bold' &amp;quot;&amp;gt;Note:&amp;lt;/span&amp;gt;''' General behaviour change parameters are ignored on &amp;quot;hard&amp;quot; game difficulty settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ECS Cargo ID and Cargo classes==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!ECS 1.1.2!!ECS 1.2&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
  {|&lt;br /&gt;
  |-&lt;br /&gt;
  !ID!!Label!!Cargo!!Class&lt;br /&gt;
  |-&lt;br /&gt;
  |00||PASS||Passengers||0001&lt;br /&gt;
  |-&lt;br /&gt;
  |01||COAL||Coal||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |02||MAIL||Mail||0002&lt;br /&gt;
  |-&lt;br /&gt;
  |03||OIL_||Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |04||LVST||Livestock||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |05||GOOD||Goods||0004&lt;br /&gt;
  |-&lt;br /&gt;
  |06||CERE||Cereals||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |07||WOOD||Wood||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |08||IORE||Iron Ore||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |09||STEL||Steel||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0A||GOLD||Gold||0008&lt;br /&gt;
  |-&lt;br /&gt;
  |0B||FOOD||Food||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0C||PAPR||Paper||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0D||FRUT||Fruit||0090&lt;br /&gt;
  |-&lt;br /&gt;
  |0E||FISH||Fish||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0F||WOOL||Wool||0220&lt;br /&gt;
  |-&lt;br /&gt;
  |10||/||/||/&lt;br /&gt;
  |-&lt;br /&gt;
  |11||SAND||Sand||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |12||GLAS||Glass||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |13||WDPR||Wood Products||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |14||DYES||Dyes||0060&lt;br /&gt;
  |-&lt;br /&gt;
  |15||FERT||Fertiliser||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |16||OLSD||Oil seed||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |17||RFPR||Refined products||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |18||VEHI||Vehicles||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |19||PETR||Petrol / Fuel Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1A||BRCK||Bricks||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |1B||WATR||Water||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1C||CMNT||Cement||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |1D||FICR||Fibre crops||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |1E||LIME||Lime stone||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |1F||TOUR||Tourists||0005&lt;br /&gt;
  |}&lt;br /&gt;
||&lt;br /&gt;
  {|&lt;br /&gt;
  |-&lt;br /&gt;
  !ID!!Label!!Cargo!!Class&lt;br /&gt;
  |-&lt;br /&gt;
  |00||PASS||Passengers||0001&lt;br /&gt;
  |-&lt;br /&gt;
  |01||COAL||Coal||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |02||MAIL||Mail||0002&lt;br /&gt;
  |-&lt;br /&gt;
  |03||OIL_||Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |04||LVST||Livestock||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |05||GOOD||Goods||0004&lt;br /&gt;
  |-&lt;br /&gt;
  |06||CERE||Cereals||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |07||WOOD||Wood||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |08||IORE||Iron Ore||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |09||STEL||Steel||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0A||GOLD||Gold||0008&lt;br /&gt;
  |-&lt;br /&gt;
  |0B||FOOD||Food||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0C||PAPR||Paper||0020&lt;br /&gt;
  |-&lt;br /&gt;
  |0D||FRUT||Fruit||0090&lt;br /&gt;
  |-&lt;br /&gt;
  |0E||FISH||Fish||0084&lt;br /&gt;
  |-&lt;br /&gt;
  |0F||WOOL||Wool||0220&lt;br /&gt;
  |-&lt;br /&gt;
  |10||LIME||Lime stone||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |11||SAND||Sand||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |12||GLAS||Glass||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |13||WDPR||Wood Products||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |14||DYES||Dyes||0060&lt;br /&gt;
  |-&lt;br /&gt;
  |15||FERT||Fertiliser||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |16||OLSD||Oil seed||0210&lt;br /&gt;
  |-&lt;br /&gt;
  |17||RFPR||Refined products||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |18||VEHI||Vehicles||0420&lt;br /&gt;
  |-&lt;br /&gt;
  |19||PETR||Petrol / Fuel Oil||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1A||AORE||Bauxit||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |1B||WATR||Water||0040&lt;br /&gt;
  |-&lt;br /&gt;
  |1C||BDMT||Building Materials||0220&lt;br /&gt;
  |-&lt;br /&gt;
  |1D||FICR||Fibre crops||0030&lt;br /&gt;
  |-&lt;br /&gt;
  |1E||LIME||Lime stone||0010&lt;br /&gt;
  |-&lt;br /&gt;
  |1F||TOUR||Tourists||0005&lt;br /&gt;
  |}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>TheDude</name></author>
	</entry>
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