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	<id>https://www.tt-wiki.net/index.php?action=history&amp;feed=atom&amp;title=IncreasedNumberOfVehicles</id>
	<title>IncreasedNumberOfVehicles - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.tt-wiki.net/index.php?action=history&amp;feed=atom&amp;title=IncreasedNumberOfVehicles"/>
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	<updated>2026-05-13T16:22:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.tt-wiki.net/index.php?title=IncreasedNumberOfVehicles&amp;diff=4649&amp;oldid=prev</id>
		<title>Orudge: Reformat and update</title>
		<link rel="alternate" type="text/html" href="https://www.tt-wiki.net/index.php?title=IncreasedNumberOfVehicles&amp;diff=4649&amp;oldid=prev"/>
		<updated>2011-06-13T16:48:48Z</updated>

		<summary type="html">&lt;p&gt;Reformat and update&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:48, 13 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Allow more vehicles in the game.&#039;&#039;&#039;&#039;&#039;&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Increased Number of Vehicles=&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Allow more vehicles in the game.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Allow more vehicles in the game.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;=Switch=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=Switch=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Configuration file: morevehicles&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Configuration file: morevehicles&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Command line: -x&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Command line: -x&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;=Quick Info=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=Quick Info=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This switch creates more blocks of data to store vehicle information in. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;Its value can range from 1 to 40, but it is good to start low (2 or 3) and only raise the value when you run out of vehicles. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;Each increase adds 850 vehicles, 160 of which are reserved for steam puffs.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This switch creates more blocks of data to store vehicle information in. Its value can range from 1 to 40, but it is good to start low (2 or 3) and only raise the value when you run out of vehicles. Each increase adds 850 vehicles, 160 of which are reserved for steam puffs.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games saved with this switch set to more than one should not be loaded if you reduce the value of this switch. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;So, if you save a game with a morevehicles value of 3 should not be used if you change the value to 2. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;Games saved with this switch active use the names &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-+&lt;/del&gt;TRPxx.SV1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+-&lt;/del&gt; instead of the TTD standard &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-+&lt;/del&gt;TRTxx.SV1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+-&lt;/del&gt; to prevent classic TTD from trying to load them, which would cause it to crash.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Games saved with this switch set to more than one should not be loaded if you reduce the value of this switch. So, if you save a game with a morevehicles value of 3 should not be used if you change the value to 2. Games saved with this switch active use the names &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;TRPxx.SV1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt;&lt;/ins&gt; instead of the TTD standard &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;TRTxx.SV1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt;&lt;/ins&gt; to prevent classic TTD from trying to load them, which would cause it to crash.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;=Detailed Info=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;=Detailed Info=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In many games, it is easy to reach the maximum number of vehicles at 850. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;And 160 of these are reserved for other animated objects and steam or smoke plumes, so that the remaining 690 vehicles have to be shared by all human and computer players. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;And planes even count twice, because they carry both passengers and mail. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;(Helicopters count as three &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;vehicles, because their rotor is also a vehicle...) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt; This means that it is easy to run out of vehicles in games with many opponents.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In many games, it is easy to reach the maximum number of vehicles at 850. And 160 of these are reserved for other animated objects and steam or smoke plumes, so that the remaining 690 vehicles have to be shared by all human and computer players. And planes even count twice, because they carry both passengers and mail. (Helicopters count as three vehicles, because their rotor is also a vehicle...)  This means that it is easy to run out of vehicles in games with many opponents.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This switch enables you to increase that maximum number, to more than 40,000 if you like. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;If you consider that there are only 65,536 squares in the map, it&#039;s obvious that this is more than enough. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;Vehicle memory is allocated in blocks of 850, and you specify the number of these blocks as a parameter to morevehicles. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;For example, morevehicles 2 allows you to have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;2 times 690 vehicles, or 1380 vehicles, plus 320 reserved vehicles. Giving a factor of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot;&lt;/del&gt;1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;quot;&lt;/del&gt; is the same as not specifying this switch at all, and the maximum factor you can give is 40.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This switch enables you to increase that maximum number, to more than 40,000 if you like. If you consider that there are only 65,536 squares in the map, it&#039;s obvious that this is more than enough. Vehicle memory is allocated in blocks of 850, and you specify the number of these blocks as a parameter to morevehicles. For example, morevehicles 2 allows you to have 2 times 690 vehicles, or 1380 vehicles, plus 320 reserved vehicles. Giving a factor of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt; is the same as not specifying this switch at all, and the maximum factor you can give is 40.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is usually best to leave this switch set to a value &#039;&#039;as small as possible&#039;&#039;. Don&#039;t set it to 40 right away! &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;Only increase the factor when you actually run out of vehicles. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;The reason for this is that this switch is not easily reversible, as opposed to all the other switches, and it will also slow down the game significantly if you use factors larger than 10.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is usually best to leave this switch set to a value &#039;&#039;as small as possible&#039;&#039;. Don&#039;t set it to 40 right away! Only increase the factor when you actually run out of vehicles. The reason for this is that this switch is not easily reversible, as opposed to all the other switches, and it will also slow down the game significantly if you use factors larger than 10.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a game has been saved with this switch set to a particular number, it should only be loaded with this switch set to the same (or a higher) number. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;Games saved with an increased number of vehicles will also get a slightly different filename. Normally, your savegames are of the form &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-+&lt;/del&gt;TRT00.SV1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+-&lt;/del&gt;, with morevehicles set they will instead be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-+&lt;/del&gt;TRP00.SV1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+-&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;This will prevent them from being loaded by plain, unpatched TTD which would crash anyway.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once a game has been saved with this switch set to a particular number, it should only be loaded with this switch set to the same (or a higher) number. Games saved with an increased number of vehicles will also get a slightly different filename. Normally, your savegames are of the form &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;TRT00.SV1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt;&lt;/ins&gt;, with morevehicles set they will instead be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;tt&amp;gt;&lt;/ins&gt;TRP00.SV1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/tt&amp;gt;&lt;/ins&gt;. This will prevent them from being loaded by plain, unpatched TTD which would crash anyway.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is always possible to load a smaller number of vehicles, so your old savegames can still be loaded. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;The program will simply fill the array with unused slots.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is always possible to load a smaller number of vehicles, so your old savegames can still be loaded. The program will simply fill the array with unused slots.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you load a game that had the morevehicles switch set to a larger number than it is set to now, the patch may have to remove some vehicles in order to load the game. In that case, you will get a warning message that tells you how many vehicles had to be removed. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;The game will be paused immediately, so that you have a chance to check the game for missing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;vehicles before resuming to play.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, if you load a game that had the morevehicles switch set to a larger number than it is set to now, the patch may have to remove some vehicles in order to load the game. In that case, you will get a warning message that tells you how many vehicles had to be removed. The game will be paused immediately, so that you have a chance to check the game for missing vehicles before resuming to play.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if any special objects or special vehicles were removed, you must check your game, whether it had a zeppelin crashed on an airport, or a UFO landed and waiting for a military plane or helicopter. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;In that case, the zeppelin or the military vehicles may have been removed, which leaves your airport blocked forever, and the UFO will never get shot down. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;Otherwise, the removal of special objects is generally safe, and means you will lose some steam plumes, diesel smokes or electric sparks, as well as the steam coming out of some power plants. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;In that case, you might want to remove and replace the power plant in the scenario editor.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that if any special objects or special vehicles were removed, you must check your game, whether it had a zeppelin crashed on an airport, or a UFO landed and waiting for a military plane or helicopter. In that case, the zeppelin or the military vehicles may have been removed, which leaves your airport blocked forever, and the UFO will never get shot down. Otherwise, the removal of special objects is generally safe, and means you will lose some steam plumes, diesel smokes or electric sparks, as well as the steam coming out of some power plants. In that case, you might want to remove and replace the power plant in the scenario editor.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, this switch is pretty powerful, but also somewhat tricky to use. Experiment at your own risk, and keep backup copies of the original games if they are important to you.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All in all, this switch is pretty powerful, but also somewhat tricky to use. Experiment at your own risk, and keep backup copies of the original games if they are important to you.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Patches]][[Category:Vehicle Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Orudge</name></author>
	</entry>
	<entry>
		<id>https://www.tt-wiki.net/index.php?title=IncreasedNumberOfVehicles&amp;diff=1977&amp;oldid=prev</id>
		<title>Orudge: 3 revisions</title>
		<link rel="alternate" type="text/html" href="https://www.tt-wiki.net/index.php?title=IncreasedNumberOfVehicles&amp;diff=1977&amp;oldid=prev"/>
		<updated>2011-06-12T19:09:12Z</updated>

		<summary type="html">&lt;p&gt;3 revisions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Allow more vehicles in the game.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Increased Number of Vehicles=&lt;br /&gt;
&lt;br /&gt;
Allow more vehicles in the game.&lt;br /&gt;
&lt;br /&gt;
-=Switch=-&lt;br /&gt;
&lt;br /&gt;
Configuration file: morevehicles&lt;br /&gt;
&lt;br /&gt;
Command line: -x&lt;br /&gt;
&lt;br /&gt;
-=Quick Info=-&lt;br /&gt;
&lt;br /&gt;
This switch creates more blocks of data to store vehicle information in. &amp;amp;nbsp;Its value can range from 1 to 40, but it is good to start low (2 or 3) and only raise the value when you run out of vehicles. &amp;amp;nbsp;Each increase adds 850 vehicles, 160 of which are reserved for steam puffs.&lt;br /&gt;
&lt;br /&gt;
Games saved with this switch set to more than one should not be loaded if you reduce the value of this switch. &amp;amp;nbsp;So, if you save a game with a morevehicles value of 3 should not be used if you change the value to 2. &amp;amp;nbsp;Games saved with this switch active use the names -+TRPxx.SV1+- instead of the TTD standard -+TRTxx.SV1+- to prevent classic TTD from trying to load them, which would cause it to crash.&lt;br /&gt;
&lt;br /&gt;
-=Detailed Info=-&lt;br /&gt;
&lt;br /&gt;
In many games, it is easy to reach the maximum number of vehicles at 850. &amp;amp;nbsp;And 160 of these are reserved for other animated objects and steam or smoke plumes, so that the remaining 690 vehicles have to be shared by all human and computer players. &amp;amp;nbsp;And planes even count twice, because they carry both passengers and mail. &amp;amp;nbsp;(Helicopters count as three &amp;amp;nbsp;vehicles, because their rotor is also a vehicle...) &amp;amp;nbsp; This means that it is easy to run out of vehicles in games with many opponents.&lt;br /&gt;
&lt;br /&gt;
This switch enables you to increase that maximum number, to more than 40,000 if you like. &amp;amp;nbsp;If you consider that there are only 65,536 squares in the map, it&amp;#039;s obvious that this is more than enough. &amp;amp;nbsp;Vehicle memory is allocated in blocks of 850, and you specify the number of these blocks as a parameter to morevehicles. &amp;amp;nbsp;For example, morevehicles 2 allows you to have &amp;amp;nbsp;2 times 690 vehicles, or 1380 vehicles, plus 320 reserved vehicles. Giving a factor of &amp;amp;quot;1&amp;amp;quot; is the same as not specifying this switch at all, and the maximum factor you can give is 40.&lt;br /&gt;
&lt;br /&gt;
It is usually best to leave this switch set to a value &amp;#039;&amp;#039;as small as possible&amp;#039;&amp;#039;. Don&amp;#039;t set it to 40 right away! &amp;amp;nbsp;Only increase the factor when you actually run out of vehicles. &amp;amp;nbsp;The reason for this is that this switch is not easily reversible, as opposed to all the other switches, and it will also slow down the game significantly if you use factors larger than 10.&lt;br /&gt;
&lt;br /&gt;
Once a game has been saved with this switch set to a particular number, it should only be loaded with this switch set to the same (or a higher) number. &amp;amp;nbsp;Games saved with an increased number of vehicles will also get a slightly different filename. Normally, your savegames are of the form -+TRT00.SV1+-, with morevehicles set they will instead be -+TRP00.SV1+-. &amp;amp;nbsp;This will prevent them from being loaded by plain, unpatched TTD which would crash anyway.&lt;br /&gt;
&lt;br /&gt;
It is always possible to load a smaller number of vehicles, so your old savegames can still be loaded. &amp;amp;nbsp;The program will simply fill the array with unused slots.&lt;br /&gt;
&lt;br /&gt;
However, if you load a game that had the morevehicles switch set to a larger number than it is set to now, the patch may have to remove some vehicles in order to load the game. In that case, you will get a warning message that tells you how many vehicles had to be removed. &amp;amp;nbsp;The game will be paused immediately, so that you have a chance to check the game for missing &amp;amp;nbsp;vehicles before resuming to play.&lt;br /&gt;
&lt;br /&gt;
Note that if any special objects or special vehicles were removed, you must check your game, whether it had a zeppelin crashed on an airport, or a UFO landed and waiting for a military plane or helicopter. &amp;amp;nbsp;In that case, the zeppelin or the military vehicles may have been removed, which leaves your airport blocked forever, and the UFO will never get shot down. &amp;amp;nbsp;Otherwise, the removal of special objects is generally safe, and means you will lose some steam plumes, diesel smokes or electric sparks, as well as the steam coming out of some power plants. &amp;amp;nbsp;In that case, you might want to remove and replace the power plant in the scenario editor.&lt;br /&gt;
&lt;br /&gt;
All in all, this switch is pretty powerful, but also somewhat tricky to use. Experiment at your own risk, and keep backup copies of the original games if they are important to you.&lt;/div&gt;</summary>
		<author><name>Orudge</name></author>
	</entry>
	<entry>
		<id>https://www.tt-wiki.net/index.php?title=IncreasedNumberOfVehicles&amp;diff=1976&amp;oldid=prev</id>
		<title>mgrzegor at 10:58, 22 June 2005</title>
		<link rel="alternate" type="text/html" href="https://www.tt-wiki.net/index.php?title=IncreasedNumberOfVehicles&amp;diff=1976&amp;oldid=prev"/>
		<updated>2005-06-22T10:58:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Allow more vehicles in the game.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Increased Number of Vehicles=&lt;br /&gt;
&lt;br /&gt;
Allow more vehicles in the game.&lt;br /&gt;
&lt;br /&gt;
-=Switch=-&lt;br /&gt;
&lt;br /&gt;
Configuration file: morevehicles&lt;br /&gt;
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Command line: -x&lt;br /&gt;
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-=Description=-&lt;br /&gt;
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In many games, it is easy to reach the maximum number of vehicles at 850. &amp;amp;nbsp;And 160 of these are reserved for other animated objects and steam or smoke plumes, so that the remaining 690 vehicles have to be shared by all human and computer players. &amp;amp;nbsp;And planes even count twice, because they carry both passengers and mail. &amp;amp;nbsp;(Helicopters count as three &amp;amp;nbsp;vehicles, because their rotor is also a vehicle...) &amp;amp;nbsp; This means that it is easy to run out of vehicles in games with many opponents.&lt;br /&gt;
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This switch enables you to increase that maximum number, to more than 40,000 if you like. &amp;amp;nbsp;If you consider that there are only 65,536 squares in the map, it&amp;#039;s obvious that this is more than enough. &amp;amp;nbsp;Vehicle memory is allocated in blocks of 850, and you specify the number of these blocks as a parameter to morevehicles. &amp;amp;nbsp;For example, morevehicles 2 allows you to have &amp;amp;nbsp;2 times 690 vehicles, or 1380 vehicles, plus 320 reserved vehicles. Giving a factor of &amp;amp;quot;1&amp;amp;quot; is the same as not specifying this switch at all, and the maximum factor you can give is 40.&lt;br /&gt;
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It is usually best to leave this switch set to a value &amp;#039;&amp;#039;as small as possible&amp;#039;&amp;#039;. Don&amp;#039;t set it to 40 right away! &amp;amp;nbsp;Only increase the factor when you actually run out of vehicles. &amp;amp;nbsp;The reason for this is that this switch is not easily reversible, as opposed to all the other switches, and it will also slow down the game significantly if you use factors larger than 10.&lt;br /&gt;
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Once a game has been saved with this switch set to a particular number, it should only be loaded with this switch set to the same (or a higher) number. &amp;amp;nbsp;Games saved with an increased number of vehicles will also get a slightly different filename. Normally, your savegames are of the form -+TRT00.SV1+-, with morevehicles set they will instead be -+TRP00.SV1+-. &amp;amp;nbsp;This will prevent them from being loaded by plain, unpatched TTD which would crash anyway.&lt;br /&gt;
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It is always possible to load a smaller number of vehicles, so your old savegames can still be loaded. &amp;amp;nbsp;The program will simply fill the array with unused slots.&lt;br /&gt;
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However, if you load a game that had the morevehicles switch set to a larger number than it is set to now, the patch may have to remove some vehicles in order to load the game. In that case, you will get a warning message that tells you how many vehicles had to be removed. &amp;amp;nbsp;The game will be paused immediately, so that you have a chance to check the game for missing &amp;amp;nbsp;vehicles before resuming to play.&lt;br /&gt;
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Note that if any special objects or special vehicles were removed, you must check your game, whether it had a zeppelin crashed on an airport, or a UFO landed and waiting for a military plane or helicopter. &amp;amp;nbsp;In that case, the zeppelin or the military vehicles may have been removed, which leaves your airport blocked forever, and the UFO will never get shot down. &amp;amp;nbsp;Otherwise, the removal of special objects is generally safe, and means you will lose some steam plumes, diesel smokes or electric sparks, as well as the steam coming out of some power plants. &amp;amp;nbsp;In that case, you might want to remove and replace the power plant in the scenario editor.&lt;br /&gt;
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All in all, this switch is pretty powerful, but also somewhat tricky to use. Experiment at your own risk, and keep backup copies of the original games if they are important to you.&lt;/div&gt;</summary>
		<author><name>mgrzegor</name></author>
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