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	<title>NMLTutorial/Glossary - Revision history</title>
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	<updated>2026-05-02T03:18:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.tt-wiki.net/index.php?title=NMLTutorial/Glossary&amp;diff=7743&amp;oldid=prev</id>
		<title>FooBar: create page (probably not completed, please expand if you like)</title>
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		<updated>2011-08-28T16:57:38Z</updated>

		<summary type="html">&lt;p&gt;create page (probably not completed, please expand if you like)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{NMLTutorial}}&lt;br /&gt;
&lt;br /&gt;
Here you find a list of terms used throughout the NML tutorial with an explanation of their meaning.&lt;br /&gt;
&lt;br /&gt;
; Argument&lt;br /&gt;
: Variable added to a &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039; to provide the block with certain information needed for the block to function correctly.&lt;br /&gt;
&lt;br /&gt;
; Block&lt;br /&gt;
: A grouped instruction to do certain things. NML mainly consists from &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039;s. Block contents are grouped between curly brackets { and }.&lt;br /&gt;
&lt;br /&gt;
; Feature&lt;br /&gt;
: Means of telling NML what type of item you want to add or modify. Supplied to certain &amp;#039;&amp;#039;&amp;#039;blocks&amp;#039;&amp;#039;&amp;#039; as &amp;#039;&amp;#039;&amp;#039;argument&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
; Identifier&lt;br /&gt;
: The name of a &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;template&amp;#039;&amp;#039;&amp;#039;. All identifiers are self-chosen an must be unique throughout the NML file, even if they are used by different block types. May contain lowercase and uppercase letters A to Z, numbers 0 to 9 and underscore _ but may not start with a number. It&amp;#039;s recommended to start an identifier with the name of the block type.&lt;br /&gt;
&lt;br /&gt;
; Parameter&lt;br /&gt;
: A special user-defined &amp;#039;&amp;#039;&amp;#039;variable&amp;#039;&amp;#039;&amp;#039;. Can be hidden in the NML file or user-configurable through the game&amp;#039;s parameter settings.&lt;br /&gt;
&lt;br /&gt;
; Sprite&lt;br /&gt;
: A single graphic to be used by the game, together with it&amp;#039;s blue background. A graphics file can contain multiple sprites.&lt;br /&gt;
&lt;br /&gt;
; Template&lt;br /&gt;
: Special &amp;#039;&amp;#039;&amp;#039;block&amp;#039;&amp;#039;&amp;#039; to allow making sprite definitions &amp;#039;&amp;#039;&amp;#039;variable&amp;#039;&amp;#039;&amp;#039; and reusable.&lt;br /&gt;
&lt;br /&gt;
; Variable&lt;br /&gt;
: A named value that can change depending on certain conditions in the game or NML code.&lt;/div&gt;</summary>
		<author><name>FooBar</name></author>
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