Difference between revisions of "ECS Town Vector. Tourists centre. Japan Castle"

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<center>3</center>|disallow in townzones 1-4
 
<center>3</center>|disallow in townzones 1-4
   
<center>4</center>|Build &gt; 3 tiles from desert tile
+
<center>4</center>|Build &gt; 2 tiles from water
   
<center>5</center>|Build on terraformed land (certain tiles must be sloped) see image||
+
<center>5</center>|Build &gt; 3 tiles from desert tile
  +
  +
<center>6</center>|Build on terraformed land (certain tiles must be sloped) see image||
   
 
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]

Revision as of 06:57, 24 November 2007

Japan Castle

Japanese Castle

Drawn by Sanchimaru

CC transformation and snowed version by George

General data

||Tiles|4

Usage|95%

Growth Factor|75%||Supports snow and company colours.

When built by player, the Japanese Castle will be the light CC version. When generated by the game or built in the scenario editor, the Japanese Castle will be a dark CC.

Stockpile size

||Level|Tourists

4|90

8|120

16|160

32|214

64|285

128|380||

Location/Positioning Conditions

Step|Condition

1

|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)

2

|Build > 31 tiles from same industry (same ID)

3

|disallow in townzones 1-4

4

|Build > 2 tiles from water

5

|Build > 3 tiles from desert tile

6

|Build on terraformed land (certain tiles must be sloped) see image||

of Location/Positioning Conditions