Difference between revisions of "ECS Vectors"

From TTWiki
Jump to navigationJump to search
m (category view check)
m (Navigation menu)
Line 1: Line 1:
 
[[Category:ECS]][[Category:ECS Vectors]]
 
[[Category:ECS]][[Category:ECS Vectors]]
  +
{| style="width: 100%;" border="1"
  +
|- valign="top"
  +
| style="width: 33%;" | << [[ECS Compatibility list]] || align="center" style="width: 34%;"| [[ECS]] || align="right" style="width: 33%;"| [[ECS Vectors General Information]] >>
  +
|}
  +
  +
 
[[File:Cargovectorsgeneral19.png|570px||right|ECS Cargoes schema (small) v19]]
 
[[File:Cargovectorsgeneral19.png|570px||right|ECS Cargoes schema (small) v19]]
   

Revision as of 08:43, 21 June 2011

<< ECS Compatibility list ECS ECS Vectors General Information >>


ECS Cargoes schema (small) v19

ECS Vectors (by George) define 31 cargoes and 36 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).

One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.

Special houses of the ECS Town Vector are represented in a separate GRF ECS Houses.

5 of them are additional ones. They can be used in any combination, with the ECS Town Vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.

Outdated vectors

ECS Vectors Basics

ECS Vectors FAQ

ECS Vectors support

The cargo movement between industries is represented on the schema Media:Cargovectors19.png

Downloads

George's ECS Vectors download page BaNaNaS