Difference between revisions of "ECS Vectors"

From TTWiki
Jump to navigationJump to search
m (fixed data)
(planned ECS schemas replaced with schemas for 1.1.2 and 1.2.0 ECS versions)
 
(4 intermediate revisions by 3 users not shown)
Line 4: Line 4:
 
| style="width: 33%;" | << [[ECS Compatibility list]] || align="center" style="width: 34%;"| [[ECS]] || align="right" style="width: 33%;"| [[ECS Vectors General Information]] >>
 
| style="width: 33%;" | << [[ECS Compatibility list]] || align="center" style="width: 34%;"| [[ECS]] || align="right" style="width: 33%;"| [[ECS Vectors General Information]] >>
 
|}
 
|}
  +
__TOC__
   
  +
=General=
 
[[File:Cargovectorsgeneral19.png|570px||right|ECS Cargoes schema (small) v19]]
 
   
 
ECS Vectors (by [[George]]) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors'').
 
ECS Vectors (by [[George]]) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (''Vectors'').
   
One of them is the base one, that defines the minimal amount of cargo and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
+
One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.
  +
* <span style="background-color:grey; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Town Vector]]
* [[ECS Town Vector]]
 
   
 
Special houses of the [[ECS Town Vector]] are represented in a separate GRF [[ECS Houses]].
 
Special houses of the [[ECS Town Vector]] are represented in a separate GRF [[ECS Houses]].
   
 
5 of them are additional ones. They can be used in any combination, with the [[ECS Town Vector]] or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.
 
5 of them are additional ones. They can be used in any combination, with the [[ECS Town Vector]] or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.
* [[ECS Basic Vector II]]
+
* <span style="background-color:blue; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Basic Vector II]]
* [[ECS Chemical Vector II]]
+
* <span style="background-color:magenta; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Chemical Vector II]]
* [[ECS Machinery Vector]]
+
* <span style="background-color:red; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Machinery Vector]]
  +
* <span style="background-color:green; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Wood Vector]]
* [[ECS Wood Vector]]
 
* [[ECS Agricultural Vector]]
+
* <span style="background-color:gold; font-weight: bold;">&nbsp;&nbsp;&nbsp;&nbsp;</span> [[ECS Agricultural Vector]]
   
 
Outdated vectors
 
Outdated vectors
Line 29: Line 29:
 
* Basic Vector I
 
* Basic Vector I
 
* Chemical Vector I
 
* Chemical Vector I
 
The cargo movement between industries is represented on the schema [[Media:Cargovectors19.png]]
 
   
 
The following links provide some addition information about ECS Vectors
 
The following links provide some addition information about ECS Vectors
Line 39: Line 37:
   
 
[[ECS Compatibility list|ECS Vectors support]]
 
[[ECS Compatibility list|ECS Vectors support]]
  +
  +
[[ECS Vectors General Information#ECS Cargo ID and Cargo classes|ECS Vectors Cargo ID and classes]]
  +
  +
=Cargo chains=
  +
  +
==Version 1.1.2==
  +
  +
[[File:Ecs_Cargovectors_1_1_2_general.png|250px||ECS Cargoes schema (small) v1.1.2]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[File:Ecs_Cargovectors_1_1_2_full.png|350px||ECS Cargoes schema (full) v1.1.2]]
  +
  +
==Version 1.2.0==
  +
  +
[[File:Ecs_Cargovectors_1_2_0_general.png|250px||ECS Cargoes schema (small) v1.2.0]]&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;[[File:Ecs_Cargovectors_1_2_0_full.png|350px||ECS Cargoes schema (full) v1.2.0]]
   
 
=Downloads=
 
=Downloads=

Latest revision as of 17:20, 25 January 2013

<< ECS Compatibility list ECS ECS Vectors General Information >>

General

ECS Vectors (by George) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).

One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.

Special houses of the ECS Town Vector are represented in a separate GRF ECS Houses.

5 of them are additional ones. They can be used in any combination, with the ECS Town Vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.

Outdated vectors

The following links provide some addition information about ECS Vectors

ECS Vectors Basics

ECS Vectors FAQ

ECS Vectors support

ECS Vectors Cargo ID and classes

Cargo chains

Version 1.1.2

ECS Cargoes schema (small) v1.1.2          ECS Cargoes schema (full) v1.1.2

Version 1.2.0

ECS Cargoes schema (small) v1.2.0          ECS Cargoes schema (full) v1.2.0

Downloads

George's ECS Vectors download page BaNaNaS