ECS Vectors

From TTWiki
Revision as of 17:20, 25 January 2013 by Kraks (talk | contribs) (planned ECS schemas replaced with schemas for 1.1.2 and 1.2.0 ECS versions)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
<< ECS Compatibility list ECS ECS Vectors General Information >>

General

ECS Vectors (by George) define 31 cargoes and 35 industries. Running all of them in one game makes the game rather complicated. To give the player control over the number of cargoes and industries, cargoes and industries are grouped into 6 blocks (Vectors).

One of them is the base one, that defines the minimal amount of cargoes and industries, and has two additional functions (adding variable snow lines and removing default industries), which are optional.

Special houses of the ECS Town Vector are represented in a separate GRF ECS Houses.

5 of them are additional ones. They can be used in any combination, with the ECS Town Vector or independently. Every vector disables the default industries, which are similar to the industries, represented in the vector.

Outdated vectors

The following links provide some addition information about ECS Vectors

ECS Vectors Basics

ECS Vectors FAQ

ECS Vectors support

ECS Vectors Cargo ID and classes

Cargo chains

Version 1.1.2

ECS Cargoes schema (small) v1.1.2          ECS Cargoes schema (full) v1.1.2

Version 1.2.0

ECS Cargoes schema (small) v1.2.0          ECS Cargoes schema (full) v1.2.0

Downloads

George's ECS Vectors download page BaNaNaS