Difference between revisions of "NFOTutorial"

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'''''A tutorial on writing new graphics for TTDPatch'''''
 
   
'''Remains to be written''' (sorry for the inconvenience; for authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")
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'''Remains to be written''' (sorry for the inconvenience; for authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")
   
 
This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.
 
This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.
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While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.
 
While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.
   
Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained.  You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.
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Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.
   
 
Topics of this tutorial:
 
Topics of this tutorial:
   
{toc}
 
   
-=Lakie's Tutorials=-
 
   
 
==Lakie's Tutorials==
These are tutorials that Lakie from [http://www.tt-forums.net/|TT-Forums] wrote, these are on his website for the moment.
 
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These are tutorials that Lakie from [http://www.tt-forums.net/| TT-Forums] wrote, these are on his website for the moment.
   
 
Please note these are being worked on, and are not fully complete.
 
Please note these are being worked on, and are not fully complete.
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'''Train Refitting'''
 
'''Train Refitting'''
   
[http://users2.tt-forums.net/lakie/NfoCoding.php?id=1|The Basics]
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[http://users2.tt-forums.net/lakie/NfoCoding.php?id=1| The Basics]

Revision as of 10:53, 15 June 2011


Remains to be written (sorry for the inconvenience; for authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")

This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.

While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.

Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.

Topics of this tutorial:


Lakie's Tutorials

These are tutorials that Lakie from TT-Forums wrote, these are on his website for the moment.

Please note these are being worked on, and are not fully complete.

Train Refitting

The Basics