Difference between revisions of "NFOTutorial"

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(Move unfinished tutorials to other category)
m (moved GRFTutorial to NFOTutorial: This is about coding NewGRFs in NFO, not about making GRFs in general.)
(No difference)

Revision as of 20:31, 28 August 2011

Introduction

This section collects tutorials targeting at creating NewGRFs for TTDPatch and OpenTTD.

For authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")

GRF tutorial

This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.

While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.

Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.

Unfinished Tutorials

Other tutorials

NML

How to make new .grf files for TTDPatch and OpenTTD with Newgrf Meta Language (NML) (under construction)

Drawing sprites

How to draw new graphics

Lakie's tutorials

These are tutorials that Lakie from TT-Forums wrote, these are on his website for the moment.

Please note these are being worked on, and are not fully complete.

This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.

While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.

Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.

Train Refitting