Difference between revisions of "NFOTutorial"

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m (moved GRFTutorial to NFOTutorial: This is about coding NewGRFs in NFO, not about making GRFs in general.)
(make this a NFO tutorial minus the graphics drawing parts)
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This section collects tutorials targeting at creating NewGRFs for TTDPatch and OpenTTD using the NFO language.
== Introduction ==
 
 
This section collects tutorials targeting at creating NewGRFs for TTDPatch and OpenTTD.
 
   
 
For authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")
 
For authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")
   
== GRF tutorial ==
+
== NFO tutorial ==
 
This will be a step-by-step guide that teaches how to make new graphics sets using NFO, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights. How to draw graphics is covered in the [[GraphicsTutorial]].
 
This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.
 
   
 
While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.
 
While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.
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* [[Preliminaries]] - What you need to know and do when making new graphics
 
* [[Preliminaries]] - What you need to know and do when making new graphics
* [[DrawingSprites]] - How to draw new sprites
 
* [[grfspecs:PalettesAndCoordinates|Palettes and Coordinates]] - How to work with palettes, and the 2D and 3D coordinates
 
 
* [[NFOFoundations]] - How to get started on .nfo editing
 
* [[NFOFoundations]] - How to get started on .nfo editing
 
* [[TheFirstVehicle]] - Getting your first vehicle into the game
 
* [[TheFirstVehicle]] - Getting your first vehicle into the game
 
* [[SelectiveGrfLoading]] - Selectively loading GRF files
 
* [[SelectiveGrfLoading]] - Selectively loading GRF files
 
* [[VariableVehicleID]] - How to implement grfs with variable vehicle IDs
 
* [[VariableVehicleID]] - How to implement grfs with variable vehicle IDs
* [[StationDrawingTutorial]] - How to draw new stations for TTDPatch
 
 
* [[CallbacksTut]] - Tutorial on using callbacks
 
* [[CallbacksTut]] - Tutorial on using callbacks
 
* [[GeneralNfoStrategy]] - General strategy for writing NFO files
 
* [[GeneralNfoStrategy]] - General strategy for writing NFO files
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== Other tutorials ==
 
== Other tutorials ==
  +
Here tutorials on coding NFO from other websites are listed.
 
=== [[NMLTutorial|NML]] ===
 
How to make new .grf files for TTDPatch and OpenTTD with Newgrf Meta Language (NML) (under construction)
 
 
=== [[DrawingSprites|Drawing sprites]] ===
 
How to draw new graphics
 
   
 
=== Lakie's tutorials ===
 
=== Lakie's tutorials ===

Revision as of 20:36, 28 August 2011

This section collects tutorials targeting at creating NewGRFs for TTDPatch and OpenTTD using the NFO language.

For authors: please write these in order and always explain changes from one step/page to the next. Also ideally each topic would have a downloadable demo file that shows these steps "in action")

NFO tutorial

This will be a step-by-step guide that teaches how to make new graphics sets using NFO, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights. How to draw graphics is covered in the GraphicsTutorial.

While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.

Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.

Unfinished Tutorials

Other tutorials

Here tutorials on coding NFO from other websites are listed.

Lakie's tutorials

These are tutorials that Lakie from TT-Forums wrote, these are on his website for the moment.

Please note these are being worked on, and are not fully complete.

This will be a step-by-step guide that teaches how to make new graphics sets, from the first simple train engine to the most sophisticated train sets with liveries that change in time and special effects such as wagon backlights.

While the tutorial will be mostly covering train vehicles, all the steps apply to other vehicle types as well, although with slight (but obvious) changes.

Some pages may have sections labelled "advanced concepts", in which the more advanced uses of certain features are explained. You should perhaps not try to understand these at the first reading, but keep them in mind and come back later if you're ready for a little more sophisticated graphics.

Train Refitting