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  • [[Category:Graphics sets]]
    38 bytes (4 words) - 17:55, 30 July 2011
  • Developer of additional graphics sets for TTDPatch. ==Sets ready to download==
    2 KB (302 words) - 14:03, 30 July 2011
  • * [[New Graphics]] - Questions about replacement graphics and vehicle sets.
    468 bytes (68 words) - 12:01, 30 July 2011
  • [[Category:Graphics sets]]
    294 bytes (44 words) - 10:56, 21 September 2014
  • Activate or deactivate new graphics sets. Cht: Graphics [<ID> [0/1]]
    1 KB (233 words) - 15:16, 18 June 2011
  • [[Category:Graphics sets]]
    289 bytes (43 words) - 20:38, 14 October 2023
  • |[[File:grfstat_green.png]]||Graphics set is currently active in the game |[[File:grfstat_red.png]]||Graphics set is currently inactive in the game
    2 KB (380 words) - 15:47, 18 June 2011
  • ...atch switches to be enabled, please read [[NewVehicleGraphics| New Vehicle Graphics]] for more details. ==Downloading new graphics==
    5 KB (819 words) - 15:41, 18 June 2011
  • '''''How to make train sets with matching wagons''''' - show how graphics override action 3 works
    279 bytes (43 words) - 21:04, 28 August 2011
  • This section explains how to deal with the many available new graphics files. Some of them can't be loaded at the same time or aren't available in Most of the new graphics sets are designed for a certain climate. They will only work in the right climat
    2 KB (327 words) - 15:41, 18 June 2011
  • ...t change in time and special effects such as wagon backlights. How to draw graphics is covered in the [[GraphicsTutorial]]. ...n mind and come back later if you're ready for a little more sophisticated graphics.
    3 KB (467 words) - 16:57, 10 July 2013
  • ...o prevent activation of incompatible graphics sets. See [[NewGraphics|New Graphics]] for more information.
    1 KB (180 words) - 14:38, 13 June 2011
  • ...ed to be used with recent train graphics sets, but it will work with older sets or TTD's standard rolling stock as well.
    857 bytes (136 words) - 14:28, 15 June 2011
  • ...ilable, but articulated vehicles are also planned. That sometimes leads to graphics collisions, because long vehicles used short vehicle's bounding boxes, but ...t, cargo set. LV version 3 and later should be located after other vehicle sets in your NewGRFs list (newgrf.cfg file).
    2 KB (375 words) - 16:23, 30 July 2011
  • ...aphores" option has to be turned on and you must have loaded the semaphore graphics.
    485 bytes (69 words) - 15:12, 18 June 2011
  • ...ics]] for extra information on the '''installation''' and '''use''' of new graphics. ...t TTD has to offer, this switch is right for you! It allows the use of new graphics files to modify the existing vehicles. You can have new trains, ships, plan
    4 KB (589 words) - 17:07, 13 June 2011
  • # Install the contents of the New Graphics ZIP file, from ttdpatch.net's New Graphics area. ==Why can't I get the new graphics to work?==
    4 KB (748 words) - 12:12, 30 July 2011
  • Note: this works only for wagons with a '''Graphics override''' for this engine. The weight each wagon adds is defined in prope ...s override''' or '''Wagon override'''. This feature finds its use in train sets, when the look of wagons need to match that of engines.
    2 KB (381 words) - 12:00, 1 March 2012
  • ...D version of the train set, adding refit options for cargoes from industry sets. | Bastiaan || Graphics, data supply
    2 KB (340 words) - 13:23, 9 April 2012
  • ...nly available for vehicle sets which make use of it; TTD's default vehicle graphics have no secondary colour. In that case, the setting here is ignored.
    978 bytes (148 words) - 15:49, 18 June 2011

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