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  • Here you can find examples of town growth switches. ...however they will grow even faster when you put a station or bus stop in a town (and of course something will be visiting it).
    1 KB (104 words) - 15:52, 18 June 2011
  • How the switches controlling town growth work in detail. * [[NewTownGrowthSwitchesdetails]] - How the new town growth switches work
    3 KB (426 words) - 15:53, 18 June 2011
  • ...detail in the next chapter, see [[NewTownGrowthMechanism| New Town Growth Mechanism]]. A short description is provided below. ...ets how far from the central point of a town (where you see the town name) new houses may be built. You can set the limit to anything between 12 and 128;
    4 KB (584 words) - 16:23, 15 June 2011
  • This is very technical, and only required if you want to fine-tune your town growth. Otherwise, you can skip over this and the next section. The "expansion state" of a town is determined by two fields in town structure: bit 0 in the word at the offset 0x12 (I'll call it the <tt>growt
    6 KB (1,024 words) - 15:54, 18 June 2011
  • ...in "towngrowthratemode 2". They fine tune and control every detail of town growth. ...ate. If the inverse growth rate is greater than 255, it's reduced and town growth is blocked randomly to have the same effect on the average.
    7 KB (1,167 words) - 18:37, 18 June 2011
  • * [[NewSounds]] - Allow new sounds * [[NewDefaultServiceInterval]] - Set default service interval for new engines to the given number of days.
    17 KB (2,297 words) - 13:56, 31 July 2011
  • ...font-weight: bold' ">The Animal farm does not accept any cargo if it is in town zone 0.</span>''' The amount of produced livestock is subtracted from amount of animals, new animals appear with a factor of 555/553. If there is not enough fodder to f
    7 KB (994 words) - 17:26, 1 July 2011
  • On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions: ...higher at list 50% of Food should be transported to allow production level growth
    6 KB (826 words) - 03:21, 16 January 2013
  • ...r and longer, no matter how much I try to implement, there are always more new ideas than I can handle. ...etain names and service intervals when selling an engine and then buying a new one</span> with [[GeneralFixes]] in alphas
    18 KB (2,927 words) - 16:23, 13 June 2011