ECS Vectors. Location/Positioning Conditions

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Each of ECS Vectors' Industries has conditions that determine where it can be built on the map.

This page describes all the possible conditions.

The conditions that apply to a particular industry are included in that industry's page.

codeConditionError text
00Build within any town zone Dt < Rz0should be built in towns
01Build <=N tiles away from watershould be built near water
02Build in town with >=N populationshould be built in towns with more inhabitants
03Build within N tiles of town zone 1 radius Dt < (Rz1 + N tiles)should be built closer to town center
04Build below snow linecan't be built in snow areas
05Build >=N tiles from desert tilecan't be built in desert
06Build outside town zone 1 Dt > Rz1should be built in town suburbs
07Build on flat landrequires flat land
08Build on terraformed land (certain tiles must be sloped)requires sloped land
09Build in forest where N tiles radius are all trees (tropic) (non-tropic ECSWVForest is excepted)should be built in forest areas
0ABuild outside townsshould be built far from towns
0BBuild >=N tiles away from tropic forestcan't be built in rain forest
0CBuild >=N tiles from same industry (same ID)can't be built near the same industry
0DBuild >=N tiles from watercan't be built close to water
0EBuild >=N tiles from a specific industry (specified ID)can't be built near a conflicting industry
0FBuild <=N tiles from a specific industry (specified ID)should be built closer to the related supplying industry
10Build >=N tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)can't be built near the same industry of the same layout
11Build >=N tiles away are desert tiles)should be built in desert
12Build at >=H heighshould be built in mountains
8401Build >=1 tile from coastCan't construct this industry type here

Town Zones: The value is between 0 and 4, where 0 is the outermost zone of the town.

Smaller towns have fewer zones.

Roads are plain in zone 0 and 1, paved in zone 2, have trees in zone 3 and street lights in zone 4


Town Zones: Tz4 (street lights), Tz3 (trees on roads), Tz2 (paved roads), Tz1 (suburb), Tz0 (rural)

Radius (from town centre): Rz4, Rz3, Rz2, Rz1, Rz0

Distance of industry from town centre: Dt

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