Difference between revisions of "ToylandFeatures"
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| − | '''''Toyland Features''''' |
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| − | |||
| − | =Toyland Features= |
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'''2.0.1 alpha 10 or later''' |
'''2.0.1 alpha 10 or later''' |
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| − | + | ==Switch== |
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| − | Configuration file: toylandfeatures on|off| |
+ | Configuration file: toylandfeatures on|off|<bits> |
| − | + | ==Description== |
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| − | It is a bit switch. |
+ | It is a bit switch. To find out how that works, see [[BitSwitches| Bit Switches]], or simply add up the values of the options you want: |
| + | {| |
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| − | + | !Bit!!Value!!Name!!Meaning |
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| + | |- |
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| − | 0|1|lighthouses|Enable lighthouses on sea shores in Toyland |
+ | |0||1||lighthouses||Enable lighthouses on sea shores in Toyland |
| + | |- |
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| − | 1|2|woodlands|Trees appear in clusters |
+ | |1||2||woodlands||Trees appear in clusters |
| + | |} |
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| − | Bit 0 causes random games in |
+ | Bit 0 causes random games in Toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly. |
| − | Bit 1 causes forested areas to appear in |
+ | Bit 1 causes forested areas to appear in Toyland. If it is not set, trees only appear singly. |
This feature was contributed by Marcin Grzegorczyk. |
This feature was contributed by Marcin Grzegorczyk. |
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| + | [[Category:Patches]][[Category:Terrain Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]] |
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Latest revision as of 15:18, 15 June 2011
Enable various features in the Toyland climate.
2.0.1 alpha 10 or later
Switch
Configuration file: toylandfeatures on|off|<bits>
Description
It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:
| Bit | Value | Name | Meaning |
|---|---|---|---|
| 0 | 1 | lighthouses | Enable lighthouses on sea shores in Toyland |
| 1 | 2 | woodlands | Trees appear in clusters |
Bit 0 causes random games in Toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.
Bit 1 causes forested areas to appear in Toyland. If it is not set, trees only appear singly.
This feature was contributed by Marcin Grzegorczyk.