Camera Angles: Difference between revisions

From TTWiki
Jump to navigation Jump to search
Content deleted Content added
m 7 revisions
 
No edit summary
 
Line 2: Line 2:


You'll know you have it right because the grid in 3dsm will resemble the isometric terrain layout in Locomotion.
You'll know you have it right because the grid in 3dsm will resemble the isometric terrain layout in Locomotion.
<div style="overflow: auto; height: 1px;">


[[Category:Locomotion development]]
[_pw9_]

Latest revision as of 00:31, 13 October 2011

The camera should be set up in Orthographic Projection. It should be aimed at the origin, from 45 degrees to the left, 45 degrees to the front, and 30 degrees up.

You'll know you have it right because the grid in 3dsm will resemble the isometric terrain layout in Locomotion.