Difference between revisions of "ECS Wood Vector. Sawmill"
Line 8: | Line 8: | ||
==General data== |
==General data== |
||
− | Sawmills process wood and produce wood products. Sawmills can be build by player. Building cost is 112 000 000 £ |
+ | Sawmills process wood and produce wood products. Sawmills can be build by player. Building cost is 112 000 000 £. Sawmills have 2 possible layouts with completely different graphics. |
Sawmills process 64 tones of wood and produce 48 tones of wood products in a cycle on the lowest production level. This amount is doubled on each next production level. If there is not enough wood waiting, the sawmill cuts the nearby trees on every second cycle on the normal production level, on forth cycle for low and eighth cycle for very low production levels. |
Sawmills process 64 tones of wood and produce 48 tones of wood products in a cycle on the lowest production level. This amount is doubled on each next production level. If there is not enough wood waiting, the sawmill cuts the nearby trees on every second cycle on the normal production level, on forth cycle for low and eighth cycle for very low production levels. |
||
Line 35: | Line 35: | ||
Ultimate|4000|2640|| |
Ultimate|4000|2640|| |
||
+ | |||
+ | ==Possible locations== |
||
+ | |||
+ | Sawmills should be build on flat land in forests (Rain forest test is for tropic landscape only). They can't be build in desert or near other sawmills, forests, paper mills and furniture fabrics. Sawmills can't be build too far away from forests |
Revision as of 08:46, 18 October 2007
Sawmill
Sawmill
{imgsrc=http://george.zernebok.net/newgrf/newcargos/img/sawmill-2.png width= height= align= desc= link= }
General data
Sawmills process wood and produce wood products. Sawmills can be build by player. Building cost is 112 000 000 £. Sawmills have 2 possible layouts with completely different graphics.
Sawmills process 64 tones of wood and produce 48 tones of wood products in a cycle on the lowest production level. This amount is doubled on each next production level. If there is not enough wood waiting, the sawmill cuts the nearby trees on every second cycle on the normal production level, on forth cycle for low and eighth cycle for very low production levels.
Production change
Changing production level depends on amount of cargo transported and produced. If no cargo was produced, production falls to very low production level. If industry is supported with wood, it has 50% chance for increase on low and very low levels, while 12% chance for decrease on low level. For normal level and higher, and for low level without wood support, amount of cargo transported is taken into account. If less than 40% of produced cargo is transported, production goes down, while if more than 60% transported, it goes up.
When industry has a very low production level, it tests close down conditions. Industries in service have a close down chance reduced by 67%. Newly build industries can be closed only if they are at least 2 year old. Industries, build by random map generator or map editor, can be closed only if they are at least 5 year old age. A close down chance is 6% and increasing production chance is 25%.
Stockpile size
The cargo acceptance is limited by a storage size. If the store is overflowed, the industry stops to accept cargo unless 33% of the storage is free. Than the industry starts to accept cargo again.
||Level|Storage for wood|Storage for wood * 66%
Very low|1311|865
Low|1638|1081
Normal|2048|1352
High|2560|1690
Very high|3200|2112
Ultimate|4000|2640||
Possible locations
Sawmills should be build on flat land in forests (Rain forest test is for tropic landscape only). They can't be build in desert or near other sawmills, forests, paper mills and furniture fabrics. Sawmills can't be build too far away from forests