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'''''Toyland Features'''''


=Toyland Features=
=Toyland Features=
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'''2.0.1 alpha 10 or later'''
'''2.0.1 alpha 10 or later'''


-=Switch=-
==Switch==


Configuration file: toylandfeatures on|off|<bits>
Configuration file: toylandfeatures on|off|<bits>


-=Description=-
==Description==


It is a bit switch. &nbsp;To find out how that works, see [[BitSwitches|Bit Switches]], or simply add up the values of the options you want:
It is a bit switch. To find out how that works, see [[BitSwitches| Bit Switches]], or simply add up the values of the options you want:


{|
||Bit|Value|Name|Meaning
!Bit!!Value!!Name!!Meaning


|-
0|1|lighthouses|Enable lighthouses on sea shores in Toyland
|0||1||lighthouses||Enable lighthouses on sea shores in Toyland


|-
1|2|woodlands|Trees appear in clusters||
|1||2||woodlands||Trees appear in clusters
|}


Bit 0 causes random games in toyland climate to have lighthouses scattered around the seashores. &nbsp;In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.
Bit 0 causes random games in toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.


Bit 1 causes forested areas to appear in toyland. If it is not set, trees only appear singly.
Bit 1 causes forested areas to appear in toyland. If it is not set, trees only appear singly.

Revision as of 11:03, 15 June 2011


Toyland Features

Enable various features in the toyland climate.

2.0.1 alpha 10 or later

Switch

Configuration file: toylandfeatures on|off|<bits>

Description

It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:

Bit Value Name Meaning
0 1 lighthouses Enable lighthouses on sea shores in Toyland
1 2 woodlands Trees appear in clusters

Bit 0 causes random games in toyland climate to have lighthouses scattered around the seashores. In principle, transmitters should also appear, but they won't, due to a problem with TTD's random game generator which, unfortunately, will require more experimenting to fix properly.

Bit 1 causes forested areas to appear in toyland. If it is not set, trees only appear singly.

This feature was contributed by Marcin Grzegorczyk.