ECS Town Vector. Tourists centre. Goodrich Castle: Difference between revisions
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=Goodrich Castle= |
=Goodrich Castle= |
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Drawn by OZ |
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</center> |
</center> |
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Usage|66% |
Usage|66% |
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Growth Factor|80%|| |
Growth Factor|80%|| |
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==Stockpile size== |
==Stockpile size== |
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||Level|Tourists |
||'''Level'''|'''Tourists''' |
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Very low|541 |
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Low|676 |
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Normal|845 |
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High|1056 |
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Very high|1320 |
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Ultimate|1650|| |
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==Location/Positioning Conditions== |
==Location/Positioning Conditions== |
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* Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed) |
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* Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map) |
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* Build > 31 tiles away from other layout of Tourists centre |
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step|Condition |
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==Features== |
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<center>1</center>|Build > FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map) |
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Supports snow, different trees for different landscapes, company colours. |
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<center>2</center>|Build > 31 tiles from same industry (same ID) |
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<center>3</center>|disallow in townzones 1-4 |
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Revision as of 18:57, 13 July 2008
Goodrich Castle
Goodrich Castle
Drawn by OZ> small fixes and CC transformation by George
General data
||Tiles|25
Usage|66%
Growth Factor|80%||
Stockpile size
||Level|Tourists
Very low|541
Low|676
Normal|845
High|1056
Very high|1320
Ultimate|1650||
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 2 tiles away from water
- Build > 3 tiles away from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
of Location/Positioning Conditions
Features
Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.