ECS Town Vector. Tourists centre. Goodrich Castle: Difference between revisions

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=Goodrich Castle=
=Goodrich Castle=


Drawn by OZ> small fixes and CC transformation by George
Drawn by OZ

Small fixes and CC transformation by George


</center>
</center>
Line 16: Line 14:
Usage|66%
Usage|66%


Growth Factor|80%||Supports snow, different trees for different landscapes, company colours.
Growth Factor|80%||

When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.


==Stockpile size==
==Stockpile size==


||Level|Tourists
||'''Level'''|'''Tourists'''


4|541
Very low|541


8|676
Low|676


16|845
Normal|845


32|1056
High|1056


64|1320
Very high|1320


128|1650||
Ultimate|1650||


==Location/Positioning Conditions==
==Location/Positioning Conditions==
* Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
* Build &gt; 2 tiles away from water
* Build &gt; 3 tiles away from desert tile
* Build on terraformed land (certain tiles must be sloped) see image
* Build &gt; FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
* Build &gt; 31 tiles away from other layout of Tourists centre


[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
step|Condition


==Features==
<center>1</center>|Build &gt; FF FF FF FFh tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)


Supports snow, different trees for different landscapes, company colours.
<center>2</center>|Build &gt; 31 tiles from same industry (same ID)


When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.
<center>3</center>|disallow in townzones 1-4

<center>4</center>|Build &gt; 2 tiles from water

<center>5</center>|Build &gt; 3 tiles from desert tile

<center>6</center>|Build on terraformed land (certain tiles must be sloped) see image||

[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]

Revision as of 18:57, 13 July 2008

Goodrich Castle

Goodrich Castle

Drawn by OZ> small fixes and CC transformation by George

General data

||Tiles|25

Usage|66%

Growth Factor|80%||

Stockpile size

||Level|Tourists

Very low|541

Low|676

Normal|845

High|1056

Very high|1320

Ultimate|1650||

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 2 tiles away from water
  • Build > 3 tiles away from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

of Location/Positioning Conditions

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.