Difference between revisions of "ProjectNewStationsNfo"
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Latest revision as of 19:09, 12 June 2011
.nfo file for Project New Stations, as if it weren't already obvious.
{CODE()}
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 4)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 18 00 00 00
// Project New Stations
// (C) 2004 New Stations Team - full credits list to follow
// This source is covered by the GNU General Public License (sic), version 2.1 or later.
// INFO :
1 * 28 08 06 43 4a 30 30 53 6f 6d 65 20 73 74 61 74 69 6f 6e 73 00 47 50 4c 20 32 2e 31 00
// Station prop : 08 - type CITY, 0C - platform numb. mask, OD - platform length mask
2 * 20 00 04 03 02 00
08 43 49 54 59 43 39 54 59
0C F0 F0
0D 80 80
// 8 sprites
// 00-03 - only platform
// 04-07 - platform with overtrack build.
// 000003F3h and 000003F4h - TTD groundsprite.
3 * 167 00 04 01 01 00
09 08
F4 03 00 00 00 0B 00 10 05 0F 30 04 00 00 80
F3 03 00 00 0B 00 00 05 10 0F 2D 04 00 00 80
F4 03 00 00 00 00 00 10 05 0F 2E 04 00 00 80
F3 03 00 00 00 00 00 05 10 0F 2F 04 00 00 80
F4 03 00 00 00 0B 00 10 05 0F 36 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80
F3 03 00 00 0B 00 00 05 10 0F 33 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80
F4 03 00 00 00 00 00 10 05 0F 34 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80
F3 03 00 00 00 00 00 05 10 0F 35 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80
// Defining new custom layout using sprites
// 1x1, 1x2, 1x3 ...
4 * 120 00 04 01 01 00 0E
01 01 02
02 01 02 02
03 01 02 02 02
04 01 02 02 02 02
05 01 02 02 02 02 02
06 01 02 02 02 02 02 02
07 01 02 02 02 02 02 02 02
01 02 02 00
02 02 02 02 00 00
03 02 02 06 02 00 04 00
04 02 06 02 02 06 04 00 00 04
05 02 06 02 02 02 06 04 00 00 00 04
06 02 06 02 02 02 02 06 04 00 00 00 00 04
07 02 02 06 02 02 02 06 02 00 04 00 00 00 04 00
00 00
// Sprites
5 * 4 01 04 01 0A
6 sprites/pns.pcx 114 8 09 23 42 -9 -3
7 sprites/pns.pcx 162 8 09 27 42 -31 -7
8 sprites/pns.pcx 210 8 09 27 42 -9 -7
9 sprites/pns.pcx 258 8 09 23 42 -31 -3
10 sprites/pns.pcx 306 8 09 31 42 -31 -11
11 sprites/pns.pcx 354 8 09 31 42 -9 -11
12 sprites/pns.pcx 402 8 09 30 42 -9 -10
13 sprites/pns.pcx 450 8 09 35 42 -31 -15
14 sprites/pns.pcx 498 8 09 35 42 -9 -15
15 sprites/pns.pcx 546 8 09 30 42 -31 -10
16 * 9 02 04 00 00 01 00 00 00 00
17 * 8 03 04 01 00 00 00 00 00
// Names
18 * 31 04 04 9F 01 00 C5 98 42 72 69 63 6B 20 73 69 64 65 20 70 6C 61 74 66 6F 72 6D 20 73 74 2E 00
19 * 21 04 04 9F 01 00 C4 98 43 69 74 79 20 73 74 61 74 69 6F 6E 73 00
20 * 15 0C 00 04 03 01 01
08 43 49 54 59
0C FC
0D F0
21 * 167 00 04 01 01 01
09 08
F4 03 00 00 00 0B 00 10 05 0F 30 04 00 00 80
F3 03 00 00 0B 00 00 05 10 0F 2D 04 00 00 80
F4 03 00 00 00 00 00 10 05 0F 2E 04 00 00 80
F3 03 00 00 00 00 00 05 10 0F 2F 04 00 00 80
F4 03 00 00 00 0B 00 10 05 0F 36 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80
F3 03 00 00 0B 00 00 05 10 0F 33 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80
F4 03 00 00 00 00 00 10 05 0F 34 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80
F3 03 00 00 00 00 00 05 10 0F 35 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80
// Defining new custom layout using sprites
// 1x1, 1x2, 1x3 ...
22 * 120 00 04 01 01 01 0E
01 01 00
02 01 00 00
03 01 00 00 00
04 01 00 00 00 00
05 01 00 00 00 00 00
06 01 00 00 00 00 00 00
07 01 00 00 00 00 00 00 00
01 02 00 02
02 02 00 00 02 02
03 02 00 06 00 02 04 02
04 02 06 00 00 06 04 02 02 04
05 02 06 00 00 00 06 04 02 02 02 04
06 02 06 00 00 00 00 06 04 02 02 02 02 04
07 02 00 06 00 00 00 06 00 02 04 02 02 02 04 02
00 00
23 * 9 02 04 00 00 01 00 00 00 00
24 * 8 03 04 01 01 00 00 00 00
{CODE}