Camera Angles: Difference between revisions
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Revision as of 17:43, 13 June 2011
The camera should be set up in Orthographic Projection. It should be aimed at the origin, from 45 degrees to the left, 45 degrees to the front, and 30 degrees up.
You'll know you have it right because the grid in 3dsm will resemble the isometric terrain layout in Locomotion.
[_pw9_]