ECSTVTCNeuSchwansteinCastle: Difference between revisions

From TTWiki
Jump to navigation Jump to search
Content deleted Content added
George (talk | contribs)
No edit summary
 
George (talk | contribs)
No edit summary
Line 6: Line 6:
Drawn by George
Drawn by George


Help by Oz, Zimmlock
Help by Oz, Zimmlock (entrance, shadows)

</center>


==General data==
==General data==
Line 14: Line 16:
Usage|81%
Usage|81%


Growth Factor|70%||
Growth Factor|70%||Supports snow, different trees for different landscapes, company colours.

Supports snow, different trees for different landscapes, company colours.


When built by the player during a game, the roofs will be in Company Colour. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.


==Stockpile size==
==Stockpile size==

Revision as of 11:22, 28 October 2007

Neu Schwanstein Castle

Neu Schwanstein Castle

Drawn by George

Help by Oz, Zimmlock (entrance, shadows)

General data

||Tiles|31

Usage|81%

Growth Factor|70%||Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.

Stockpile size

||Level|Tourists

Very low|422

Low|603

Normal|862

High|1231

Very high|1759

Ultimate|2513||

Location/Positioning Conditions

step|Condition

1

|Build > FF FF FF FFh tiles from a specific industry (ID 06 - Tourists centre) with the same layout (FF FF FF FFh forces only one specific industry building per map)

2

|Build > 31 tiles from different buildings of same industry type (ID 06 - Tourists centre)

3

|Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)

4

|Build > 3 tiles from desert tile

5

|Build on terraformed land (certain tiles must be sloped) see image||

of Location/Positioning Conditions