ProjectNewStationsNfo
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{CODE()} // Automatically generated by GRFCODEC. Do not modify! // (Info version 4) // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel 0 * 4 18 00 00 00 // Project New Stations // (C) 2004 New Stations Team - full credits list to follow // This source is covered by the GNU General Public License (sic), version 2.1 or later. // INFO : 1 * 28 08 06 43 4a 30 30 53 6f 6d 65 20 73 74 61 74 69 6f 6e 73 00 47 50 4c 20 32 2e 31 00 // Station prop : 08 - type CITY, 0C - platform numb. mask, OD - platform length mask 2 * 20 00 04 03 02 00 08 43 49 54 59 43 39 54 59 0C F0 F0 0D 80 80 // 8 sprites // 00-03 - only platform // 04-07 - platform with overtrack build. // 000003F3h and 000003F4h - TTD groundsprite. 3 * 167 00 04 01 01 00 09 08 F4 03 00 00 00 0B 00 10 05 0F 30 04 00 00 80 F3 03 00 00 0B 00 00 05 10 0F 2D 04 00 00 80 F4 03 00 00 00 00 00 10 05 0F 2E 04 00 00 80 F3 03 00 00 00 00 00 05 10 0F 2F 04 00 00 80 F4 03 00 00 00 0B 00 10 05 0F 36 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80 F3 03 00 00 0B 00 00 05 10 0F 33 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80 F4 03 00 00 00 00 00 10 05 0F 34 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80 F3 03 00 00 00 00 00 05 10 0F 35 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80 // Defining new custom layout using sprites // 1x1, 1x2, 1x3 ... 4 * 120 00 04 01 01 00 0E 01 01 02 02 01 02 02 03 01 02 02 02 04 01 02 02 02 02 05 01 02 02 02 02 02 06 01 02 02 02 02 02 02 07 01 02 02 02 02 02 02 02 01 02 02 00 02 02 02 02 00 00 03 02 02 06 02 00 04 00 04 02 06 02 02 06 04 00 00 04 05 02 06 02 02 02 06 04 00 00 00 04 06 02 06 02 02 02 02 06 04 00 00 00 00 04 07 02 02 06 02 02 02 06 02 00 04 00 00 00 04 00 00 00 // Sprites 5 * 4 01 04 01 0A 6 sprites/pns.pcx 114 8 09 23 42 -9 -3 7 sprites/pns.pcx 162 8 09 27 42 -31 -7 8 sprites/pns.pcx 210 8 09 27 42 -9 -7 9 sprites/pns.pcx 258 8 09 23 42 -31 -3 10 sprites/pns.pcx 306 8 09 31 42 -31 -11 11 sprites/pns.pcx 354 8 09 31 42 -9 -11 12 sprites/pns.pcx 402 8 09 30 42 -9 -10 13 sprites/pns.pcx 450 8 09 35 42 -31 -15 14 sprites/pns.pcx 498 8 09 35 42 -9 -15 15 sprites/pns.pcx 546 8 09 30 42 -31 -10 16 * 9 02 04 00 00 01 00 00 00 00 17 * 8 03 04 01 00 00 00 00 00 // Names 18 * 31 04 04 9F 01 00 C5 98 42 72 69 63 6B 20 73 69 64 65 20 70 6C 61 74 66 6F 72 6D 20 73 74 2E 00 19 * 21 04 04 9F 01 00 C4 98 43 69 74 79 20 73 74 61 74 69 6F 6E 73 00 20 * 15 0C 00 04 03 01 01 08 43 49 54 59 0C FC 0D F0 21 * 167 00 04 01 01 01 09 08 F4 03 00 00 00 0B 00 10 05 0F 30 04 00 00 80 F3 03 00 00 0B 00 00 05 10 0F 2D 04 00 00 80 F4 03 00 00 00 00 00 10 05 0F 2E 04 00 00 80 F3 03 00 00 00 00 00 05 10 0F 2F 04 00 00 80 F4 03 00 00 00 0B 00 10 05 0F 36 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80 F3 03 00 00 0B 00 00 05 10 0F 33 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80 F4 03 00 00 00 00 00 10 05 0F 34 04 00 00 06 00 0F 05 10 0A 32 04 00 00 80 F3 03 00 00 00 00 00 05 10 0F 35 04 00 00 00 06 0F 10 05 0A 31 04 00 00 80 // Defining new custom layout using sprites // 1x1, 1x2, 1x3 ... 22 * 120 00 04 01 01 01 0E 01 01 00 02 01 00 00 03 01 00 00 00 04 01 00 00 00 00 05 01 00 00 00 00 00 06 01 00 00 00 00 00 00 07 01 00 00 00 00 00 00 00 01 02 00 02 02 02 00 00 02 02 03 02 00 06 00 02 04 02 04 02 06 00 00 06 04 02 02 04 05 02 06 00 00 00 06 04 02 02 02 04 06 02 06 00 00 00 00 06 04 02 02 02 02 04 07 02 00 06 00 00 00 06 00 02 04 02 02 02 04 02 00 00 23 * 9 02 04 00 00 01 00 00 00 00 24 * 8 03 04 01 01 00 00 00 00 {CODE}