Difference between revisions of "ECSTVTCNeuSchwansteinCastle"

From TTWiki
Jump to navigationJump to search
 
Line 22: Line 22:
 
||Level|Tourists
 
||Level|Tourists
   
4|422
+
Very low|422
   
8|603
+
Low|603
   
16|862
+
Normal|862
   
32|1231
+
High|1231
   
64|1759
+
Very high|1759
   
128|2513||
+
Ultimate|2513||
   
 
==Location/Positioning Conditions==
 
==Location/Positioning Conditions==
Line 38: Line 38:
 
check|code|Condition
 
check|code|Condition
   
X |05|Build > 3 tiles from desert tile
+
√ |05|Build > 3 tiles from desert tile
   
X |08|Build on terraformed land (certain tiles must be sloped) see image
+
√ |08|Build on terraformed land (certain tiles must be sloped) see image
   
X |0A|Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
+
√ |0A|Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
   
X  |0C|Build > 31 tiles from different buildings of same industry type(ID 06 - Tourists centre)
+
√  |0C|Build > 31 tiles from different buildings of same industry type(ID 06 - Tourists centre)
   
X |10|Build > FF FF FF FFh tiles from a specific industry (ID 06 - Tourists centre) with the same layout (FF FF FF FFh forces only one specific industry building per map)||
+
√ |10|Build > FF FF FF FFh tiles from a specific industry (ID 06 - Tourists centre) with the same layout (FF FF FF FFh forces only one specific industry building per map)||
   
 
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]

Revision as of 05:11, 21 October 2007

Neu Schwanstein Castle

Neu Schwanstein Castle

Drawn by George

Help by Oz, Zimmlock

General data

||Tiles|31

Usage|81%

Growth Factor|70%||

The centre that is build by player, would have CC version, while default ones are Black and Brown.

Stockpile size

||Level|Tourists

Very low|422

Low|603

Normal|862

High|1231

Very high|1759

Ultimate|2513||

Location/Positioning Conditions

check|code|Condition

√ |05|Build > 3 tiles from desert tile

√ |08|Build on terraformed land (certain tiles must be sloped) see image

√ |0A|Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)

√  |0C|Build > 31 tiles from different buildings of same industry type(ID 06 - Tourists centre)

√ |10|Build > FF FF FF FFh tiles from a specific industry (ID 06 - Tourists centre) with the same layout (FF FF FF FFh forces only one specific industry building per map)||

of Location/Positioning Conditions