Difference between revisions of "ECSTVTCNeuSchwansteinCastle"

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#REDIRECT [[ECS Town Vector. Tourists centre. NeuSchwanstein Castle]]
   
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[http://en.wikipedia.org/wiki/Neuschwanstein_Castle|Schloß Neuschwanstein, Schwangau, Germany]=
'''''Neu Schwanstein Castle'''''
 
   
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Drawn by George, help by Oz, Zimmlock (road to entrance, shadows)
=Neu Schwanstein Castle=
 
   
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Based on
Drawn by George
 
 
Help by Oz, Zimmlock
 
   
 
==General data==
 
==General data==
   
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{|
||Tiles|31
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!Tiles!!31
   
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|-
Usage|81%
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|Usage||81%
   
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|-
Growth Factor|70%||
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|Growth Factor||70%
 
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|}
Supports snow, different trees for different landscapes, company colours.
 
 
When built by the player during a game, the roofs will be in Company Colour. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.
 
   
 
==Stockpile size==
 
==Stockpile size==
   
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{|
||Level|Tourists
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!Level!!Tourists
   
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|-
Very low|422
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|Very low||422
   
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|-
Low|603
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|Low||603
   
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|-
Normal|862
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|Normal||862
   
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|-
High|1231
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|High||1231
   
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|-
Very high|1759
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|Very high||1759
   
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|-
Ultimate|2513||
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|Ultimate||2513
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|}
   
 
==Location/Positioning Conditions==
 
==Location/Positioning Conditions==
 
*Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
 
*Build > 3 tiles from desert tile
 
*Build on terraformed land (certain tiles must be sloped) see image
 
*Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
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*Build > 31 tiles away from other layout of Tourists centre
   
 
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions| Description of Location/Positioning Conditions]
step|Condition
 
   
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==Features==
<center>1</center>|Build &gt; FF FF FF FFh tiles from a specific industry (ID 06 - Tourists centre) with the same layout (FF FF FF FFh forces only one specific industry building per map)
 
   
 
Supports snow, different trees for different landscapes, company colours.
<center>2</center>|Build &gt; 31 tiles from different buildings of same industry type (ID 06 - Tourists centre)
 
 
<center>3</center>|Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
 
 
<center>4</center>|Build &gt; 3 tiles from desert tile
 
   
 
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.
<center>5</center>|Build on terraformed land (certain tiles must be sloped) see image||
 
   
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Supports industry animation.
[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 

Latest revision as of 14:51, 19 June 2011

Neuschwanstein, Schwangau, Germany=

Drawn by George, help by Oz, Zimmlock (road to entrance, shadows)

Based on

General data

Tiles 31
Usage 81%
Growth Factor 70%

Stockpile size

Level Tourists
Very low 422
Low 603
Normal 862
High 1231
Very high 1759
Ultimate 2513

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 3 tiles from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.

Supports industry animation.