ECS Chemical Vector II. Oil Refinery

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Oil Refinery

Oil refinery

Drawn by George

The Oil refinery is the part of the ECS Chemical Vector II.

Accepted and produced cargoes

The Oil refinery produces Petrol and Refined products.

The Oil refinery accepts Oil and Oil seeds if defined.

The Oil refinery does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

||Level|Oil (litres)|Oil (75%)|Oil seeds (tons)|Oil seeds (75%)

Very low|4034|3025|1345|1008

Low|5762|4322|1921|1441

Normal|8232|6174|2744|2058

High|11760|8820|3920|2940

Very high|16800|12600|5600|4200

Ultimate|24000|18000|8000|6000||Acceptance limit can be disabled with parameter of ECS Chemical Vector II

Construction

The Oil refinery can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 168 that means the building cost is £492'187/$984'375/€984'375 in game, in case of inflation is off. Construction conditions are represented in the table.

||SE|Condition

+

|Build on dry land

+

|Build on flat land

|Build at most 16 tiles away from Tz0

|Build > 16 tiles from a Oil wells

|Build > 16 tiles from a Chemical plant

|Build > 16 tiles from a Oil rig

|Build > 16 tiles from a Oil refinery||of Location/Positioning Conditions

The Oil refinery has low probability (4) to be built by map generator and very low probability (2) to be built during game play.

Production

The Oil refinery uses 6 production levels.

Calculations

The Oil refinery does not produce any cargo during first 93 days of life if built in game.

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

The base values are 16 for Oil and 8 for Oil seeds (R0 and R1). Base values are multiplied by the level based multiplier. The result is decreased if amount of corresponding cargo waiting is less, than the calculated values (R0 and R1). Values RC and RD are % of cargo transported last month.

In case RC + RD = 0 the following calculation happens R3 = R0 / 2 and R4 = R0 /2 and in case if not R3 = R0 * RC / (RC + RD) / 2 and R4 = R0 * RD / (RC + RD) / 2.

Then effectiveness factors are applied R4 = R4 * 85%, R3 = R3 * 90% + R4 * 5%.

Then processing of Oil seeds is calculated as R4 = R4 + R1 * 90%.

||Level|Multiplier

Very low|1

Low|2

Normal|4

High|9

Very high|19

Ultimate|41||Resulting values R0 and R1 are amounts of Oil and Oil seeds processed, and R3 and R4 are amounts of Refined products and Petrol produced.

Production change

Production change happens on the 1-st day of every month.

The Oil refinery does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • amount of Oil + Oil seeds > 1024

Protection can be changed with parameter of ECS Chemical Vector II to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • amount of Oil + Oil seeds > 1
  • transportation level > 1%
  • Oil refinery is built by the player during game play

Changing production level is calculated by comparing the sum of Oil + Oil seeds waiting with the value shown in the table.

The industry can increase production level by one, and decrease it to any level.

||

Level

|

Decrease

|

Increase

Very low| |216

Low|144|432

Normal|288|864

High|648|1944

Very high|1368|4104

Ultimate|2952| ||Level increasing on Normal level and above happens only if petrol or refined products transportation level is > 50%

Features

The Oil refinery has one of 5 possible layouts. New layouts are welcome (:biggrin:)

The Oil refinery is covered with snow when located above snow line.

When built by the player during a game, the Oil refinery will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the Oil refinery will pick up the colour randomly.