Difference between revisions of "ECS Machinery Vector. Iron ore mine"

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'''''Iron ore mine'''''
 
   
 
Valid for ECS 1.1
 
Valid for ECS 1.1
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Drawn by Prebral
 
Drawn by Prebral
   
The Iron Ore mine is the part of the [[ECSMachineryVector|ECS Machinery Vector]].
+
The Iron Ore mine is the part of the [[ECSMachineryVector| ECS Machinery Vector]].
   
 
==Accepted and produced cargoes==
 
==Accepted and produced cargoes==
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Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
 
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.
   
  +
{|
||Level|Machinery|Machinery (50%)
+
!Level!!Machinery!!Machinery (50%)
   
  +
|-
Very low|171|85
+
|Very low||171||85
   
  +
|-
Low|245|122
+
|Low||245||122
   
  +
|-
Normal|350|175
+
|Normal||350||175
   
  +
|-
High|501|250
+
|High||501||250
   
  +
|-
Very high|716|358
+
|Very high||716||358
   
  +
|-
Ultimate|1023|511||Acceptance limit can be disabled with parameter of [[ECSMachineryVector|ECS Machinery Vector]]
 
  +
|Ultimate||1023||511
 
|}Acceptance limit can be disabled with parameter of [[ECSMachineryVector| ECS Machinery Vector]]
   
 
==Construction==
 
==Construction==
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in game, in case of inflation is off. Construction conditions for SE and map generator are represented in the table.
 
in game, in case of inflation is off. Construction conditions for SE and map generator are represented in the table.
   
  +
{|
||'''SE'''|'''Condition'''
+
!SE!!Condition
   
  +
|-
<center>+</center>|Build on dry land
+
|<center>+</center>||Build on dry land
   
  +
|-
<center>+</center>|Build on flat land
+
|<center>+</center>||Build on flat land
   
  +
|-
<center>&ndash;</center>|Build &gt; 1 tiles away from desert tile
+
|<center>&ndash;</center>||Build > 1 tiles away from desert tile
   
  +
|-
<center>&ndash;</center>|Build at least 8 tiles away from Tz0
+
|<center>&ndash;</center>||Build at least 8 tiles away from Tz0
   
  +
|-
<center>&ndash;</center>|Build &gt; 16 tiles from a Steel mill
+
|<center>&ndash;</center>||Build > 16 tiles from a Steel mill
   
  +
|-
<center>&ndash;</center>|Build &gt; 8 tiles from a Iron Ore mine||[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
  +
|<center>&ndash;</center>||Build > 8 tiles from a Iron Ore mine
 
|}[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions| Description of Location/Positioning Conditions]
   
 
The Iron Ore mine has Normal probability (6) to be built by map generator and low probability (3) to be built during game play.
 
The Iron Ore mine has Normal probability (6) to be built by map generator and low probability (3) to be built during game play.
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When vehicles are not defined, Iron Ore mine uses formula (2) to calculate production). When vehicles are defined, Iron Ore mine uses formula (1) if there vehicles are waiting, and (3) if not.
 
When vehicles are not defined, Iron Ore mine uses formula (2) to calculate production). When vehicles are defined, Iron Ore mine uses formula (1) if there vehicles are waiting, and (3) if not.
   
  +
{|
||'''150 * level% / 100%'''|<center>(1)</center>
 
  +
!150 * level% / 100%!!<center>(1)</center>
   
  +
|-
'''100 * level% / 100%'''|<center>(2)</center>
 
 
|'''100 * level% / 100%'''||<center>(2)</center>
   
  +
|-
'''50 * level% / 100%'''|<center>(3)</center>||At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).
 
 
|'''50 * level% / 100%'''||<center>(3)</center>
 
|}At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).
   
 
==Production change==
 
==Production change==
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*last one on the map
 
*last one on the map
 
*younger than 10 years
 
*younger than 10 years
*transportation level &gt; 75%
+
*transportation level > 75%
   
Protection can be changed with parameter of [[ECSMachineryVector|ECS Machinery Vector]] to the following protection conditions:
+
Protection can be changed with parameter of [[ECSMachineryVector| ECS Machinery Vector]] to the following protection conditions:
 
*last one on the map
 
*last one on the map
 
*younger than 10 years
 
*younger than 10 years
*transportation level &gt; 1%
+
*transportation level > 1%
 
* Iron Ore mine is built by the player during game play
 
* Iron Ore mine is built by the player during game play
   
Iron Ore &nbsp;mine can have closure protections unless exhausted with parameter of [[ECSMachineryVector|ECS Machinery Vector]]
+
Iron Ore mine can have closure protections unless exhausted with parameter of [[ECSMachineryVector| ECS Machinery Vector]]
   
 
Production change happens according on amount of cargo transported.
 
Production change happens according on amount of cargo transported.
   
  +
{|
||<center>'''Transportation'''</center>|<center>'''Level'''</center>|<center>'''Production change'''</center>
+
!<center>Transportation</center>!!<center>Level</center>!!<center>Production change</center>
   
  +
|-
<center>&lt; 25%</center>|&gt; 6%|divide production level by 2
+
|<center>< 25%</center>||> 6%||divide production level by 2
   
  +
|-
<center>&lt; 25%</center>|&lt; 6%|decrease production level by 1
+
|<center>< 25%</center>||< 6%||decrease production level by 1
   
  +
|-
<center>25% &ndash; 49%</center>|&lt; 13%|decrease production level by 1
+
|<center>25% &ndash; 49%</center>||< 13%||decrease production level by 1
   
  +
|-
<center>25% &ndash; 74%</center>|&gt; 13%|decrease production level by 1
+
|<center>25% &ndash; 74%</center>||> 13%||decrease production level by 1
   
  +
|-
<center>51% &ndash; 75%</center>|&lt; 13%|increase production level by 1
+
|<center>51% &ndash; 75%</center>||< 13%||increase production level by 1
   
  +
|-
<center>&gt; 75%</center>|&lt; 13%|increase production level by 1 with 75% probability
+
|<center>> 75%</center>||< 13%||increase production level by 1 with 75% probability
   
  +
|-
<center>&gt; 75%</center>|&lt; 13%|multiply production level by 2 with 25% probability
+
|<center>> 75%</center>||< 13%||multiply production level by 2 with 25% probability
   
  +
|-
<center>75% &ndash; 87%</center>|&lt; 50%|increase production level by 1 with 75% probability
+
|<center>75% &ndash; 87%</center>||< 50%||increase production level by 1 with 75% probability
   
  +
|-
<center>75% &ndash; 87%</center>|&lt; 50%|multiply production level by 2 with 25% probability
+
|<center>75% &ndash; 87%</center>||< 50%||multiply production level by 2 with 25% probability
   
  +
|-
<center>&gt; 75%</center>|&gt; 50%|increase production level by 1|| When all of the known Iron Ore &nbsp;body has been extracted, the Iron Ore &nbsp;mine closes immediately.
 
  +
|<center>> 75%</center>||> 50%||increase production level by 1
 
|} When all of the known Iron Ore body has been extracted, the Iron Ore mine closes immediately.
   
 
==Features==
 
==Features==
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The Iron Ore mine has one layout.
 
The Iron Ore mine has one layout.
   
===Iron Ore &nbsp;body and reserves===
+
===Iron Ore body and reserves===
   
Every Iron Ore &nbsp;mine has a fixed Iron Ore &nbsp;body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the Iron Ore &nbsp;body is unknown to the player. At the beginning, the mine sees a reserve of 10 to 30% of the Iron Ore &nbsp;body. When the amount of Iron Ore &nbsp;transported is above 60% a month, new reserves of Iron Ore &nbsp;may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Iron Ore &nbsp;body. Iron Ore &nbsp;mine has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.
+
Every Iron Ore mine has a fixed Iron Ore body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the Iron Ore body is unknown to the player. At the beginning, the mine sees a reserve of 10 to 30% of the Iron Ore body. When the amount of Iron Ore transported is above 60% a month, new reserves of Iron Ore may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Iron Ore body. Iron Ore mine has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.
   
 
When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.
 
When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.
   
Body limit can be disabled with parameter of [[ECSMachineryVector|ECS Machinery Vector]]
+
Body limit can be disabled with parameter of [[ECSMachineryVector| ECS Machinery Vector]]

Revision as of 10:13, 15 June 2011


Valid for ECS 1.1

Iron ore mine

Drawn by Prebral

The Iron Ore mine is the part of the ECS Machinery Vector.

Accepted and produced cargoes

The Iron Ore mine produces Iron Ore.

The Iron Ore mine accepts Vehicles if defined.

The Iron Ore mine does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.

Level Machinery Machinery (50%)
Very low 171 85
Low 245 122
Normal 350 175
High 501 250
Very high 716 358
Ultimate 1023 511

Acceptance limit can be disabled with parameter of ECS Machinery Vector

Construction

The Iron Ore mine can not be built by a player in a game. It should be prospected instead. It has 78% probability to be prospected near other Iron Ore mine (at most 64 tiles away) and 25% probability far from it. Prospecting cost is €/$ 14,94,140 or £ 747,070

in game, in case of inflation is off. Construction conditions for SE and map generator are represented in the table.

SE Condition
+
Build on dry land
+
Build on flat land
Build > 1 tiles away from desert tile
Build at least 8 tiles away from Tz0
Build > 16 tiles from a Steel mill
Build > 8 tiles from a Iron Ore mine

Description of Location/Positioning Conditions

The Iron Ore mine has Normal probability (6) to be built by map generator and low probability (3) to be built during game play.

Production

The Iron Ore mine uses 124 production levels, represented in % from 3% to 100%.

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

The Iron Ore mine does not produce any cargo during first 93 days of life if built in game.

When vehicles are not defined, Iron Ore mine uses formula (2) to calculate production). When vehicles are defined, Iron Ore mine uses formula (1) if there vehicles are waiting, and (3) if not.

150 * level% / 100%
(1)
100 * level% / 100%
(2)
50 * level% / 100%
(3)

At the highest production level, 1 unit of vehicles (machinery) is processed per cycle. With every level below this, the amount of processed machinery units is halved (down to the lowest production level of 1 machinery unit during 4 months).

Production change

Production change happens on the 1-st day of every month.

The Iron Ore mine does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low or 3%) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 75%

Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:

  • last one on the map
  • younger than 10 years
  • transportation level > 1%
  • Iron Ore mine is built by the player during game play

Iron Ore mine can have closure protections unless exhausted with parameter of ECS Machinery Vector

Production change happens according on amount of cargo transported.

Transportation
Level
Production change
< 25%
> 6% divide production level by 2
< 25%
< 6% decrease production level by 1
25% – 49%
< 13% decrease production level by 1
25% – 74%
> 13% decrease production level by 1
51% – 75%
< 13% increase production level by 1
> 75%
< 13% increase production level by 1 with 75% probability
> 75%
< 13% multiply production level by 2 with 25% probability
75% – 87%
< 50% increase production level by 1 with 75% probability
75% – 87%
< 50% multiply production level by 2 with 25% probability
> 75%
> 50% increase production level by 1

When all of the known Iron Ore body has been extracted, the Iron Ore mine closes immediately.

Features

The Iron Ore mine has one layout.

Iron Ore body and reserves

Every Iron Ore mine has a fixed Iron Ore body randomly predetermined during the construction phase at between 100Kt and 1100Kt. The size of the Iron Ore body is unknown to the player. At the beginning, the mine sees a reserve of 10 to 30% of the Iron Ore body. When the amount of Iron Ore transported is above 60% a month, new reserves of Iron Ore may be found, increasing the known reserves by +10% to +30%, but reserves may never exceed the predetermined Iron Ore body. Iron Ore mine has 50% probability to find new resources when all known resources are exhausted if amount of resources known is smaller than defined in predetermined body.

When the mine plans to exhaust all the reserves within 24 or 12 months, it generates a warning.

Body limit can be disabled with parameter of ECS Machinery Vector