ECS Vectors General Information

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ECS Vectors General Information

ECS Vectors General Information

Cargoes replacement

With ECS Vectors the player will see some basic TTDX cargoes replaced and many new ones added. These changes vary according to vector. Furthermore, each cargo is associated with a specific vector and a cargo will only be available if the vector generating it is loaded.

Industry replacement

With ECS Vectors the player will see some basic TTDX industries replaced and many new ones added. These changes vary according to vector. Furthermore, each industry is associated with a specific vector and an industry will only be available if the vector generating it is loaded.

Production

ECS industries use production callbacks that happen every 256 ticks

to write: what does it mean?

ECS industries do not use production callbacks that happen when a cargo arrives at an industry. That means it stores the delivered cargo.

Production level

ECS industries use production levels

to write: what does it mean?

Stockpile

ECS industries emulate stockpile sizes that limit the amount of cargo waiting to be processed.

to write: what does it mean? (Industry does not always accept cargo. Player should control amount of cargo delivered)

The value in the table specifies when the industry should stop accepting cargo.

Advanced closure mechanism

This feature allows the player to control industries' closure. Instead of default unpredictable closure, the industry "plans" the closure. It reports that it plans to close in 24 months with news message and starts the countdown. 12 months later it reminds again with news message. If the counter goes to 1, industry closes.

General behaviour change parameter

bit 0 - Unlimited store place

bit 1 - Endless mines (0 tonnes harvested)

bit 2 - No mine closure (unless exhausted)

bit 3 - No closure of serviced industries (transportation level at least 1% or any cargo waiting on 1-st day of the month) and player's industries