FuturePlans

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What might be included in a future version of the patch.

Future Plans

What might be included in a future version of the patch.

Here are some things I am considering to include in future versions, in no particular order.  For some reason this list keeps getting longer and longer, no matter how much I try to implement, there are always more new ideas than I can handle.

This list is not updated very regularly, for a more up-to-date version check -+todonow.txt+- at the source code page of the TTDPatch site.

  • Make station coverage depend on size of station, especially increase coverage of large airports
  • More options for refitting aircraft, allow changing relative sizes of passengers and mail compartments, refit each compartment individually
  • Make combined pre-signals more useful

-- PathBasedSignalling feature in alphas

  • Include depots in some useful way in pre-signal setups
  • Allow AI roads to be bulldozed to clear up their excessive use of space

-- AbandonedRoads feature in alphas

  • Maximum loan should depend on company value too
  • Slow down time and/or make it possible to build during pause

-- BuildWhilePaused feature in alphas

-- GameSpeed feature in alphas

  • Load carriers in the order that they arrive at a station
  • Cht: Engine to change all train engines into a specific type, or maybe for planes etc.  as well.  Maybe only change a specific engine?  Maybe not at all, because it seems to be rather difficult.
  • Even larger stations; maybe there is a way to have even more than 7 platforms and be longer than 7 squares

-- 14x15 with alphas

  • Signals in tunnels and on bridges, possibly invisible and/or automatically placed
  • Make it possible to restrict which switches may be used in a competition for example
  • Modified plane breakdowns: crash instead of becoming slower, but of course much more rarely.  Try to crash them not at the airport maybe
  • Sort vehicle lists, by number, profit, last year's profit, perhaps even by the schedule

-- SortVehicleLists in alphas

  • Better stock market, get part of the profit, get money for selling stock, better company value calculation.  When a company you hold at 75% goes bankrupt, only pay 25% to buy it.
  • Make faster ships possible (currently max. is 127 km/h)
  • Much higher production limits to really make use of the improved rail networks
  • Retain names and service intervals when selling an engine and then buying a new one

-- Added to GeneralFixes in alphas

  • Improved path finding for trains and ships
  • Hydroplanes that can land on water and use the ship docks
  • Faster scrolling with ))Ctrl-Shift[[]]Ctrl-Shift[[
  • Link road signals to train signals, so they go red quicker when a train approaches

-- PathBasedSignalling feature in alphas

  • Disable particular vehicle types for the AI, so they can not build road vehicles etc.

-- AIConstructionChances feature in alphas

  • Make tenders for steam engines mandatory

-- Added in alphas, with GRFs that support this feature.

  • Make "fulloadany" be optional for each vehicle type (e.g., not planes)
  • Link several stations' ratings and cargo, to simulate several facilities of each type in a station
  • Cargo payment rates should follow supply and demand rules
  • Make economy fluctuations smoother, e.g. changes or +/- 10%,  but more often. +/- 50% should be rare.
  • Minimum load, specify that a carrier should not leave unless at least x% of it is full.  This will probably only apply to "full load".
  • Make planes have limited fuel supply and limited range, depending on plane size
  • Add hotkeys to the airport and dock construction windows as well
  • A freight trains option that allows really heavy cargo trains by for example making each coal wagon count as ten

-- FreightTrains feature in alphas

  • Show in town window whether town is considered to be in the snow or in the desert
  • Allow subsidiaries that don't get taken over by the AI
  • Allow refitting of train wagons, so that fewer vehicle slots are necessary for a large variety of train wagons

-- Added in alphas

  • Allow adding new sound effects, especially for new vehicles
  • Allow trains to drive backwards
  • Show list of destinations in the train and road vehicles lists, like for planes and ships
  • Implement speed limits for cargo wagons (trains)

-- Added in alphas

  • Make tracks cost maintenance, maybe depending on use