ECS Agricultural Vector. Brewery

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Contents

Valid for ECS 1.1

General data

Drawn by George, inspired with brewery by MHz

File:Ecs_brewery.png File:Ecs_brewery-snowed.png

The Brewery is the part of the ECS Agricultural Vector.

Cargoes

Accepting

The Brewery accepts Cereals, Fruit and Glass if defined.

The Brewery does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the Fruit or Cereals stockpile is in overflow, the overflowing cargo is accepted and immediately removed from the store into nowhere. For Glass the situation is different. If the Glass stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 50% of capacity, at which point the industry will start accepting cargo again.

LevelCerealsFruitGlassGlass (50%)
Very low4104551039519
Low82086520771039
Normal1640164341552077
High2870312172713635
Very high53305930135036751
Ultimate10250112662596712983

Acceptance limit can be disabled with parameter of ECS Agricultural Vector.

Production

The Brewery produces Food and Fertilizer.

The Brewery does not produce any cargo during first 93 days of life if built in game.

The Brewery uses 6 production levels.

Glass is a must cargo for production. Also the industry can't produce any cargo from Glass without Fruit or Cereals. On the lowest production level the missing cargo would be taken from internal resources to produce about 16 units of Food. The Brewery production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).

Only Fruit or Cereals can be processed at the same time. When the industry has no Cereals nor Fruit waiting, it accepts both cargos. When one of the cargos was accepted, the industry stops accepting the other cargo unless there is no Cereals nor Fruit waiting.

LevelCyclesFood (cereals)Food (fruit)Fertilizer (cereals)Fertilizer (fruit)Cereals Fruit Glass (+cereals) (items)Glass (+fruit) (items)
Very low18263421037010984
Low216412084205133219160
Normal4328227168410253437303
High75744322914718480765576
Very high1310668215327133391214211095
Ultimate2520501560103522563173327332080

Production change

Production change happens on the 1-st day of every month.

The Brewery does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 75%

Protection can be changed with a parameter of ECS Agricultural Vector to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 1%
  • Brewery was built by the player during game play

Changing production level is calculated by comparing the min (Cereals/Fruit, Glass * K) with the value, represented in the table. K = 7/16 for Cereals, 5/16 for Fruit

The industry can increase production level by one or two, and decrease it to any level.

LevelCereals decrease level Glass decrease levelCereals increase level Glass increase levelFruit decrease level Glass decrease levelFruit increase level Glass increase level
Very low5123520593835224140896
Low1034694101875674262661703
Normal20593882037491268095053235
High35916401435656024015379606146
Very high66630462665121834562920182411677
Ultimate12815858 8675547

On normal production level and higher at list 50% of Food should be transported to allow production level growth

Construction

The Brewery has one layout.

The Brewery has low probability (3) to be built by map generator and low probability (2) to be built during game play.

The Brewery can be built by a player both in a game and in the scenario editor. Construction cost factor is 144. Construction conditions are represented in the table.

When built by the player during a game, the Brewery will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Brewery will pick up the colour randomly.

SECondition
+
Build on dry land
+
Build on flat land
+
Build > 1 tiles away from shore tile
+
Build < 4 tiles away from shore tile
+
Build > 3 tiles away from desert tile
Build inside Tz0
Build outside Tz1
Build in town with population >= 768
Build > 31 tiles from a Farm
Build > 31 tiles from a Fruit plantation
Build > 15 tiles from a Brewery

Description of Location/Positioning Conditions

Features

The Brewery is covered with snow when located above snow line. The Brewery supports company colours.

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