ECS Machinery Vector. Steel Mill

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Contents

Valid for ECS 1.1.1

General data

Drawn by Oz. Smoke by Zimmlock and George

File:Ecs_steelmill.png File:Ecs_steelmill-snowed.png

The Steel mill is the part of the ECS Machinery Vector.

Cargoes

Accepting

The Steel mill accepts Iron Ore and Coal.

The Steel mill does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

LevelOreOre (75%)CoalCoal (75%)
Very low6030452374755606
Low7538565493447008
Normal94237067116808760
High1177888341460010950
Very high14723110421825013688
Ultimate18403138032281317109

Acceptance limit can be disabled with parameter of ECS Machinery Vector

Production

The Steel mill produces Steel.

The Steel mill does not produce any cargo during first 93 days of life if built in game.

The Steel mill uses 7 production levels, meaning number of furnaces being on (from 0 to 6).

Both cargoes are a must. On the lowest production level the missing cargo would be taken from internal resources, but only when the other cargo is transported to the industry. Steel mill production is calculated from 6 furnaces. Initial values for furnaces are shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).

Amount of material used is calculated as coal = 1.4 * steel, iron ore = 1.2 * steel.

Every furnace can be upgraded to the best one for the current date. The smallest furnace is upgraded first.

Num\Year192019501975200020202040
1578111419
27912152026
3101317222836
4141823303951
5192532425571
62735455977100

Production of steel:

LevelFurnaces on192019501975200020202040
Very low140526888114149
Low296125162211274356
Normal3174227295383498648
High42843694806248121055
Very high543856974096212501626
Ultimate66538491103143518652424
Limit6*129116782181283636874793
  • Limit means ultimate production level (6 furnaces are on) where all furnaces are upgraded.

Production change

Production change happens on the 1-st day of every month.

The Steel mill does not change production level during first 93 days of life if built in game.

On the lowest production level advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 75%

Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 1%
  • The Steel mill is built by the player during game play

Changing production level is calculated by comparing the amount of cargo waiting and amount of material, required for production. If there is not enough cargo waiting, production changes. Industry can rise production by 1 and decrease to any value.

Increasing production on high production levels also requires at least 50% of steel being transported.

Conditions for number of furnace going up

(Current production * 6 / 5 * 8 * 3 < Amount of ore stored) and (Current production * 7 / 5 * 8 * 3 < Amount of coal stored)

Conditions for number of furnace going down

(Current production * 6 / 5 * 8 > Amount of ore stored) or (Current production * 7 / 5 * 8 > Amount of coal stored)

Where Current production specifies amount of steel produced every 256 ticks.

Attention! If the industry is inside a town zone 2, it always generates a "decrease production" event.

Construction

The Steel mill has one of 10 possible layouts. New layouts are welcome (:biggrin:)

The Steel mill has normal probability (5) to be built by map generator and very low probability (1) to be built during game play.

The Steel mill can be built by a player both in a game and in the scenario editor. Construction cost factor is 160. Construction conditions are represented in the table.

When built by the player during a game, The Steel mill will be in company colours of the builder. When generated by the game or built while in the scenario editor, The Steel mill will pick up the colour randomly.

SECondition
+
Build on dry land
+
Build on flat land
Build at least 16 tiles away from Tz0
Build > 16 tiles from a Coal mine
Build > 16 tiles from a Iron ore mine
Build > 16 tiles from a Factory
Build > 16 tiles from a Steel mill

Description of Location/Positioning Conditions

Features

The Steel mill is covered with snow when located above snow line. The Steel mill supports company colours.

The Steel mill have 3 animated construction stages

File:Ecs_steelmill-new-stage1.png File:Ecs_steelmill-new-stage2.png File:Ecs_steelmill-new-stage3.png

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