ECS Wood Vector. Paper Mill

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Contents

Valid for ECS 1.1

General data

Drawn by George, inspired by Paper mill by BerberJesus

File:Ecs_papermill.png File:Ecs_papermill-snowed.png

The Paper mill is the part of the ECS Wood Vector.

Cargoes

Accepting

The Paper mill accepts Wood products and Refined products if defined.

The Paper mill does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Wood productsWood products (75%)Refined productsRefined products (75%)
15971197336252
22811711480360
32592444686515
46553491980735
6650498814001050
9500712520001500

Acceptance limit can be disabled with parameter of ECS Wood Vector

Production

The Paper mill produces Paper.

The Paper mill does not produce any cargo during first 93 days of life if built in game.

The Paper mill uses 6 production levels.

Both cargoes are a must. The Paper mill production is shown in the table (production data is calculated for 8 cycles a month. During game play, there are 8 or 9 cycles, while the total amount of distributed cargo is adjusted with property for minimal amount of cargo distributed).

LevelCyclesPaperWood productsRefined products
Very low172968
Low214419216
Normal428838432
High964886472
Very high1913681824152
Ultimate4129523936328

Production change

Production change happens on the 1-st day of every month.

The Paper mill does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 75%

Protection can be changed with parameter of ECS Wood Vector to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 1%
  • Paper mill was built by the player during game play

Changing production level is calculated by comparing the max (Wood products, Refined products * 9) with the value shown in the table.

The industry can increase production level by one, and decrease it to any level.

LevelDecreaseIncrease
Very low108324
Low227681
Normal4751425
High10043012
Very high20956285
Ultimate4406

On normal production level and higher at list 50% of cargo should be transported to allow production level growth

Construction

The Paper mill has one layout.

The Paper mill has normal probability (4) to be built by map generator and low probability (2) to be built during game play.

The Paper mill can be built by a player both in a game and in the scenario editor. Construction cost factor is 176. Construction conditions are represented in the table.

When built by the player during a game, the Paper mill will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Paper mill will pick up the colour randomly.

SECondition
+
Build on dry land
+
Build on flat land
+
Build > 1 tiles away from shore tile
+
Build < 5 tiles away from shore tile
+
Build > 3 tiles away from desert tile
Build at least 1 tile away from Tz0
Build > 16 tiles from a Sawmill
Build > 16 tiles from a Oil refinery
Build > 16 tiles from a Printing works
Build > 31 tiles from a Paper mill

Description of Location/Positioning Conditions

Features

The Paper mill is covered with snow when located above snow line. The Paper mill supports company colours.

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