MiscellaneousModifications:Alpha: Difference between revisions
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'''''Modify some aspects of the generalfixes and other switches''''' |
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=Miscellaneous Modifications= |
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Modify some aspects of the generalfixes and other switches |
Modify some aspects of the generalfixes and other switches |
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2.6 alpha 0 or later |
2.6 alpha 0 or later |
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==Switch== |
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Configuration file: miscmods <setting> |
Configuration file: miscmods <setting> |
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Command line: -Yo |
Command line: -Yo |
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Configuration file: miscmods2 <setting> |
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-=Description=- |
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Command line: -Zm |
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This switch controls various minor changes to how the patch works. |
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==Description== |
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It is a [[BitSwitches|bit switch]], with the following bits: |
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These switches control various minor changes to how the patch works. |
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||Bit|Text name|Meaning |
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Both are [[BitSwitches|bit switches]]. The bits for each switch are as follows: |
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0|nobuildonbanks|Towns don't build on coasts/riverbanks |
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===miscmods=== |
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1|servintonlyhuman|[[NewDefaultServiceInterval|servint]] setting does not apply to AI |
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{| class="wikitable" |
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2|noroadtakeover|prevents cities from taking over roads when importing a savegame into the editor |
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|- |
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!Bit!!Text name!!Meaning |
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|- |
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|0 || nobuildonbanks || Towns don't build on coasts/riverbanks |
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|- |
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|1 || servintonlyhuman || [[NewDefaultServiceInterval|servint]] setting does not apply to AI |
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|- |
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|2 || noroadtakeover || prevents cities from taking over roads when importing a savegame into the editor |
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|- |
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|3 || gradualloadbywagon || Gradual loading goes wagon by wagon instead of the whole train |
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|- |
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|4 || dontfixlitres || Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100 |
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|- |
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|5 || dontfixtropicbanks || Don't prevent temperate-climate banks in other climates |
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|- |
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|6 || dontfixhousesprites || Don't try to fix the bug with shops and offices displayed as churches |
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|- |
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|7 || oldtownterrmodlimit || Don't make raising/lowering terrain for town expansion be affected by inflation |
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|- |
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|8 || nozeppelinonlargeap || Prevent zeppelins from crashing on large airports |
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|- |
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|9 || nodefaultoldtracktype || Don't remember the railroad track system you've used previously |
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|- |
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|10 || usevehnnumbernotname || Vehicle messages (getting old, lost, etc.) use vehicle number instead of name |
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|- |
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|11 || norescalecompanygraph || Don't rescale company graph windows when a company is deselected |
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|- |
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|12 || noyearlyfinances || Don't show company finances window on Jan 1st |
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|- |
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|13 || notimegiveaway || Do not release CPU time slices when idle |
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|- |
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|14 || nodesynchwarning || Do not warn when multiplayer games get desynched |
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|- |
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|15 || noworldedgeflooding || Water at the edge of the map will not flood with generalfixes on |
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|- |
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|16 || doshowintro || Don't skip the game intro |
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|- |
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|17 || nonewspritesorter || Don't use new sprite sorting algorithm |
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|- |
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|18 || nodiagonalflooding || Turns off flooding of tiles diagonally |
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|19 || noenhancedcomp || Don't enhance savegame compression algorithm |
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|- |
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|20 || breakdownatsignal || Don't fix trains breaking down while waiting on red signals |
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|21 || smallspritelimit || Don't increase the sprite limit |
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|- |
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|22 || displaytownsize || Display town size in the name |
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|23 || noextendstationrange || Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered |
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|24 || nooldvehiclenews || Don't generate news messages when vehicles get old |
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|25 || dontfixpaymentgraph || Don't fix the X axis of the cargo payment rate window |
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|27 || dontshowaltitude || Don't show altitude in tile info window |
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|28 || nogrfidsinscreenshots || Don't show active grfids in screenshots |
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|29 || dontchangesnow || Don't change how sloped tiles determine whether they are above or below the snowline |
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|- |
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|31 || nodepotnumbers || Don't display depot numbers in the orders window |
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|} |
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Bit 3 modifies [[GradualLoading|Gradual Loading]], most of the other bits modify [[GeneralFixes|General Fixes]]. |
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3|gradualloadbywagon|Gradual loading goes wagon by wagon instead of the whole train |
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Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [http://www.bytetransfer.de bytetransfer] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch. |
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4|dontfixlitres|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100 |
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5|dontfixtropicbanks|Don't prevent temperate-climate banks in other climates |
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6|dontfixhousesprites|Don't try to fix the bug with shops and offices displayed as churches |
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7|oldtownterrmodlimit|Don't make raising/lowering terrain for town expansion be affected by inflation |
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8|nozeppelinonlargeap|Prevent zeppelins from crashing on large airports |
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9|nodefaultoldtracktype|Don't remember the railroad track system you've used previously |
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10|usevehnnumbernotname|Vehicle messages (getting old, lost, etc.) use vehicle number instead of name |
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11|norescalecompanygraph|Don't rescale company graph windows when a company is deselected |
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12|noyearlyfinances|Don't show company finances window on Jan 1st |
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13|notimegiveaway|Do not release CPU time slices when idle |
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14|nodesynchwarning|Do not warn when multiplayer games get desynched |
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15|noworldedgeflooding|Water at the edge of the map will not flood with generalfixes on |
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16|doshowintro|Don't skip the game intro |
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17|nonewspritesorter|Don't use new sprite sorting algorithm |
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18|nodiagonalflooding|Turns off flooding of tiles diagonally |
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19|noenhancedcomp|Don't enhance savegame compression algorithm |
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20|breakdownatsignal|Don't fix trains breaking down while waiting on red signals |
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21|smallspritelimit|Don't increase the sprite limit |
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22|displaytownsize|Display town size in the name |
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23|noextendstationrange|Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered |
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24|nooldvehiclenews|Don't generate news messages when vehicles get old |
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25|dontfixpaymentgraph|Don't fix the X axis of the cargo payment rate window |
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27|dontshowaltitude|Don't show altitude in tile info window |
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28|nogrfidsinscreenshots|Don't show active grfids in screenshots |
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29|dontchangesnow|Don't change how sloped tiles determine whether they are above or below the snowline |
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30|notransparentdepots|Make depots always visible, instead of obeying the transparent-buildings setting|| |
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Bit 3 modifies [[GradualLoading|Gradual Loading]], most of the other bits modify [[GeneralFixes|General Fixes]]. |
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===miscmods2=== |
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Bit 28 |
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{| class="wikitable" |
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Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [http://www.bytetransfer.de|bytetransfer] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch. |
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|- |
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!Bit!!Text name!!Meaning |
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|- |
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|0||noenhancetrees||Force grass under trees on bare land or in desert |
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|- |
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|1||ignoretaskbar||Ignore the size of the Windows taskbar when positioning the game window |
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|- |
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|2||nonewsignalsiggui||Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores. |
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|- |
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|3||notalwaysthreestatetrans||Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item. |
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|} |
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This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale |
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale McCoy. |
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[[Category:Patches]][[Category:Basic Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]] |
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Latest revision as of 14:29, 13 June 2011
Modify some aspects of the generalfixes and other switches
2.6 alpha 0 or later
Switch
Configuration file: miscmods <setting>
Command line: -Yo
Configuration file: miscmods2 <setting>
Command line: -Zm
Description
These switches control various minor changes to how the patch works.
Both are bit switches. The bits for each switch are as follows:
miscmods
| Bit | Text name | Meaning |
|---|---|---|
| 0 | nobuildonbanks | Towns don't build on coasts/riverbanks |
| 1 | servintonlyhuman | servint setting does not apply to AI |
| 2 | noroadtakeover | prevents cities from taking over roads when importing a savegame into the editor |
| 3 | gradualloadbywagon | Gradual loading goes wagon by wagon instead of the whole train |
| 4 | dontfixlitres | Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100 |
| 5 | dontfixtropicbanks | Don't prevent temperate-climate banks in other climates |
| 6 | dontfixhousesprites | Don't try to fix the bug with shops and offices displayed as churches |
| 7 | oldtownterrmodlimit | Don't make raising/lowering terrain for town expansion be affected by inflation |
| 8 | nozeppelinonlargeap | Prevent zeppelins from crashing on large airports |
| 9 | nodefaultoldtracktype | Don't remember the railroad track system you've used previously |
| 10 | usevehnnumbernotname | Vehicle messages (getting old, lost, etc.) use vehicle number instead of name |
| 11 | norescalecompanygraph | Don't rescale company graph windows when a company is deselected |
| 12 | noyearlyfinances | Don't show company finances window on Jan 1st |
| 13 | notimegiveaway | Do not release CPU time slices when idle |
| 14 | nodesynchwarning | Do not warn when multiplayer games get desynched |
| 15 | noworldedgeflooding | Water at the edge of the map will not flood with generalfixes on |
| 16 | doshowintro | Don't skip the game intro |
| 17 | nonewspritesorter | Don't use new sprite sorting algorithm |
| 18 | nodiagonalflooding | Turns off flooding of tiles diagonally |
| 19 | noenhancedcomp | Don't enhance savegame compression algorithm |
| 20 | breakdownatsignal | Don't fix trains breaking down while waiting on red signals |
| 21 | smallspritelimit | Don't increase the sprite limit |
| 22 | displaytownsize | Display town size in the name |
| 23 | noextendstationrange | Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered |
| 24 | nooldvehiclenews | Don't generate news messages when vehicles get old |
| 25 | dontfixpaymentgraph | Don't fix the X axis of the cargo payment rate window |
| 27 | dontshowaltitude | Don't show altitude in tile info window |
| 28 | nogrfidsinscreenshots | Don't show active grfids in screenshots |
| 29 | dontchangesnow | Don't change how sloped tiles determine whether they are above or below the snowline |
| 31 | nodepotnumbers | Don't display depot numbers in the orders window |
Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.
Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on bytetransfer under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
miscmods2
| Bit | Text name | Meaning |
|---|---|---|
| 0 | noenhancetrees | Force grass under trees on bare land or in desert |
| 1 | ignoretaskbar | Ignore the size of the Windows taskbar when positioning the game window |
| 2 | nonewsignalsiggui | Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores. |
| 3 | notalwaysthreestatetrans | Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item. |
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale McCoy.