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'''''Modify some aspects of the generalfixes and other switches'''''

=Miscellaneous Modifications=

Modify some aspects of the generalfixes and other switches
Modify some aspects of the generalfixes and other switches


2.6 alpha 0 or later
2.6 alpha 0 or later


-=Switch=-
==Switch==


Configuration file: miscmods <setting>
Configuration file: miscmods <setting>
Line 14: Line 9:
Command line: -Yo
Command line: -Yo


Configuration file: miscmods2 <setting>
-=Description=-


Command line: -Zm
This switch controls various minor changes to how the patch works.


==Description==
It is a [[BitSwitches|bit switch]], with the following bits:


These switches control various minor changes to how the patch works.
||Bit|Text name|Meaning


Both are [[BitSwitches|bit switches]]. The bits for each switch are as follows:
0|nobuildonbanks|Towns don't build on coasts/riverbanks


===miscmods===
1|servintonlyhuman|[[NewDefaultServiceInterval|servint]] setting does not apply to AI


{| class="wikitable"
2|noroadtakeover|prevents cities from taking over roads when importing a savegame into the editor
|-
!Bit!!Text name!!Meaning
|-
|0 || nobuildonbanks || Towns don't build on coasts/riverbanks
|-
|1 || servintonlyhuman || [[NewDefaultServiceInterval|servint]] setting does not apply to AI
|-
|2 || noroadtakeover || prevents cities from taking over roads when importing a savegame into the editor
|-
|3 || gradualloadbywagon || Gradual loading goes wagon by wagon instead of the whole train
|-
|4 || dontfixlitres || Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
|-
|5 || dontfixtropicbanks || Don't prevent temperate-climate banks in other climates
|-
|6 || dontfixhousesprites || Don't try to fix the bug with shops and offices displayed as churches
|-
|7 || oldtownterrmodlimit || Don't make raising/lowering terrain for town expansion be affected by inflation
|-
|8 || nozeppelinonlargeap || Prevent zeppelins from crashing on large airports
|-
|9 || nodefaultoldtracktype || Don't remember the railroad track system you've used previously
|-
|10 || usevehnnumbernotname || Vehicle messages (getting old, lost, etc.) use vehicle number instead of name
|-
|11 || norescalecompanygraph || Don't rescale company graph windows when a company is deselected
|-
|12 || noyearlyfinances || Don't show company finances window on Jan 1st
|-
|13 || notimegiveaway || Do not release CPU time slices when idle
|-
|14 || nodesynchwarning || Do not warn when multiplayer games get desynched
|-
|15 || noworldedgeflooding || Water at the edge of the map will not flood with generalfixes on
|-
|16 || doshowintro || Don't skip the game intro
|-
|17 || nonewspritesorter || Don't use new sprite sorting algorithm
|-
|18 || nodiagonalflooding || Turns off flooding of tiles diagonally
|-
|19 || noenhancedcomp || Don't enhance savegame compression algorithm
|-
|20 || breakdownatsignal || Don't fix trains breaking down while waiting on red signals
|-
|21 || smallspritelimit || Don't increase the sprite limit
|-
|22 || displaytownsize || Display town size in the name
|-
|23 || noextendstationrange || Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered
|-
|24 || nooldvehiclenews || Don't generate news messages when vehicles get old
|-
|25 || dontfixpaymentgraph || Don't fix the X axis of the cargo payment rate window
|-
|27 || dontshowaltitude || Don't show altitude in tile info window
|-
|28 || nogrfidsinscreenshots || Don't show active grfids in screenshots
|-
|29 || dontchangesnow || Don't change how sloped tiles determine whether they are above or below the snowline
|-
|31 || nodepotnumbers || Don't display depot numbers in the orders window
|}


Bit 3 modifies [[GradualLoading|Gradual Loading]], most of the other bits modify [[GeneralFixes|General Fixes]].
3|gradualloadbywagon|Gradual loading goes wagon by wagon instead of the whole train


Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [http://www.bytetransfer.de bytetransfer] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
4|dontfixlitres|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100

5|dontfixtropicbanks|Don't prevent temperate-climate banks in other climates

6|dontfixhousesprites|Don't try to fix the bug with shops and offices displayed as churches

7|oldtownterrmodlimit|Don't make raising/lowering terrain for town expansion be affected by inflation

8|nozeppelinonlargeap|Prevent zeppelins from  crashing on large airports

9|nodefaultoldtracktype|Don't remember the railroad track system you've used previously

10|usevehnnumbernotname|Vehicle messages (getting old, lost, etc.) use vehicle number instead of name

11|norescalecompanygraph|Don't rescale company graph windows when a company is deselected

12|noyearlyfinances|Don't show company finances window on Jan 1st

13|notimegiveaway|Do not release CPU time slices when idle

14|nodesynchwarning|Do not warn when multiplayer games get desynched

15|noworldedgeflooding|Water at the edge of the map will not flood with generalfixes on

16|doshowintro|Don't skip the game intro

17|nonewspritesorter|Don't use new sprite sorting algorithm

18|nodiagonalflooding|Turns off flooding of tiles diagonally

19|noenhancedcomp|Don't enhance savegame compression algorithm

20|breakdownatsignal|Don't fix trains breaking down while waiting on red signals

21|smallspritelimit|Don't increase the sprite limit

22|displaytownsize|Display town size in the name

23|noextendstationrange|Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered

24|nooldvehiclenews|Don't generate news messages when vehicles get old

25|dontfixpaymentgraph|Don't fix the X axis of the cargo payment rate window

27|dontshowaltitude|Don't show altitude in tile info window

28|nogrfidsinscreenshots|Don't show active grfids in screenshots

29|dontchangesnow|Don't change how sloped tiles determine whether they are above or below the snowline

30|notransparentdepots|Make depots always visible, instead of obeying the transparent-buildings setting

31|nodepotnumbers|Don't display depot numbers in the orders window||

Bit 3 modifies [[GradualLoading|Gradual Loading]], most of the other bits modify [[GeneralFixes|General Fixes]].


===miscmods2===
Bit 28


{| class="wikitable"
Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [http://www.bytetransfer.de|bytetransfer] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
|-
!Bit!!Text name!!Meaning
|-
|0||noenhancetrees||Force grass under trees on bare land or in desert
|-
|1||ignoretaskbar||Ignore the size of the Windows taskbar when positioning the game window
|-
|2||nonewsignalsiggui||Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores.
|-
|3||notalwaysthreestatetrans||Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item.
|}


This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale ))McCoy[[]]McCoy[[.
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale McCoy.
[[Category:Patches]][[Category:Basic Patches]][[Category:TTDPatch]][[Category:TTDPatch Manual]]

Latest revision as of 14:29, 13 June 2011

Modify some aspects of the generalfixes and other switches

2.6 alpha 0 or later

Switch

Configuration file: miscmods <setting>

Command line: -Yo

Configuration file: miscmods2 <setting>

Command line: -Zm

Description

These switches control various minor changes to how the patch works.

Both are bit switches. The bits for each switch are as follows:

miscmods

Bit Text name Meaning
0 nobuildonbanks Towns don't build on coasts/riverbanks
1 servintonlyhuman servint setting does not apply to AI
2 noroadtakeover prevents cities from taking over roads when importing a savegame into the editor
3 gradualloadbywagon Gradual loading goes wagon by wagon instead of the whole train
4 dontfixlitres Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
5 dontfixtropicbanks Don't prevent temperate-climate banks in other climates
6 dontfixhousesprites Don't try to fix the bug with shops and offices displayed as churches
7 oldtownterrmodlimit Don't make raising/lowering terrain for town expansion be affected by inflation
8 nozeppelinonlargeap Prevent zeppelins from crashing on large airports
9 nodefaultoldtracktype Don't remember the railroad track system you've used previously
10 usevehnnumbernotname Vehicle messages (getting old, lost, etc.) use vehicle number instead of name
11 norescalecompanygraph Don't rescale company graph windows when a company is deselected
12 noyearlyfinances Don't show company finances window on Jan 1st
13 notimegiveaway Do not release CPU time slices when idle
14 nodesynchwarning Do not warn when multiplayer games get desynched
15 noworldedgeflooding Water at the edge of the map will not flood with generalfixes on
16 doshowintro Don't skip the game intro
17 nonewspritesorter Don't use new sprite sorting algorithm
18 nodiagonalflooding Turns off flooding of tiles diagonally
19 noenhancedcomp Don't enhance savegame compression algorithm
20 breakdownatsignal Don't fix trains breaking down while waiting on red signals
21 smallspritelimit Don't increase the sprite limit
22 displaytownsize Display town size in the name
23 noextendstationrange Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered
24 nooldvehiclenews Don't generate news messages when vehicles get old
25 dontfixpaymentgraph Don't fix the X axis of the cargo payment rate window
27 dontshowaltitude Don't show altitude in tile info window
28 nogrfidsinscreenshots Don't show active grfids in screenshots
29 dontchangesnow Don't change how sloped tiles determine whether they are above or below the snowline
31 nodepotnumbers Don't display depot numbers in the orders window

Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.

Bit 28: Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on bytetransfer under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.

miscmods2

Bit Text name Meaning
0 noenhancetrees Force grass under trees on bare land or in desert
1 ignoretaskbar Ignore the size of the Windows taskbar when positioning the game window
2 nonewsignalsiggui Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores.
3 notalwaysthreestatetrans Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item.

This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale McCoy.