Creating new Sprites with 3dsMax: Difference between revisions

From TTWiki
Jump to navigation Jump to search
Content deleted Content added
m 20 revisions
Line 39: Line 39:
----
----
Back to [[Main Page]]
Back to [[Main Page]]
<div style="overflow: auto; height: 1px;">


[_pw9_]


</div>
[http://nvnv2006.com/ nvnv]


[[Category:Locomotion development]]

</div>

Revision as of 00:30, 13 October 2011

This pages deals with all aspects of creating new Sprites with the application 3d Studio Max 6.

If you are looking for a reference to create the needed *.xml file please refear to this list:

all known variables


Basics

1. Camera Angles


2. Getting the sprites into the Game



Creating new Tracks and Bridges

1 Basic Knowledge


Creating new Vehicles


Creating new Buildings / Industries



(page under developement, feel free to add content)


Back to Main Page