Creating new Sprites with 3dsMax

From TTWiki
Jump to navigationJump to search

This pages deals with all aspects of creating new Sprites with the application 3d Studio Max 6.

If you are looking for a reference to create the needed *.xml file please refear to this list:

all known variables


Basics

1. Camera Angles


2. Getting the sprites into the Game



Creating new Tracks and Bridges

1 Basic Knowledge


Creating new Vehicles


Creating new Buildings / Industries



(page under developement, feel free to add content)


Back to Main Page