Difference between revisions of "ECS Town Vector. Tourists centre. Goodrich Castle"
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Jump to navigationJump to searchm (moved Goodrich Castle to ECS Town Vector. Tourists centre. Goodrich Castle: Added ECS Vectors prefix) |
(headers, tables and links fixed, added category and images) |
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| + | [[File:Ecs_touristindusrties_goodrichariel-grey.png]] [[File:Ecs_touristindusrties_goodrichariel-brownsnowed.png]] [[File:Ecs_touristindusrties_goodrichariel.png]] |
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| − | Based on |
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| + | [[File:Ecs_touristindusrties_Goodrich_Castle_01.jpg]] |
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| − | + | |Tiles||25 |
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|Usage||66% |
|Usage||66% |
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|Growth Factor||80% |
|Growth Factor||80% |
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| − | + | =Stockpile size= |
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!Level!!Tourists |
!Level!!Tourists |
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|Very low||541 |
|Very low||541 |
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|Low||676 |
|Low||676 |
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|Normal||845 |
|Normal||845 |
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|High||1056 |
|High||1056 |
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|Very high||1320 |
|Very high||1320 |
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|Ultimate||1650 |
|Ultimate||1650 |
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| − | + | =Location/Positioning Conditions= |
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* Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed) |
* Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed) |
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* Build > 2 tiles away from water |
* Build > 2 tiles away from water |
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* Build > 31 tiles away from other layout of Tourists centre |
* Build > 31 tiles away from other layout of Tourists centre |
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+ | [[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]] |
| + | [[File:Ecs_touristindusrties_goodrichariel-place.png]] |
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Supports snow, different trees for different landscapes, company colours. |
Supports snow, different trees for different landscapes, company colours. |
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When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear. |
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear. |
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| + | [[Category:ECS]] |
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Revision as of 16:49, 17 June 2011
General data
Drawn by OZ, small fixes and CC transformation by George
Based on Goodrich Castle, Herefordshire, England
| Tiles | 25 |
| Usage | 66% |
| Growth Factor | 80% |
Stockpile size
| Level | Tourists |
|---|---|
| Very low | 541 |
| Low | 676 |
| Normal | 845 |
| High | 1056 |
| Very high | 1320 |
| Ultimate | 1650 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 2 tiles away from water
- Build > 3 tiles away from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.




