ECS Vectors. Location/Positioning Conditions
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Each of ECS Vectors' Industries has conditions that determine where it can be built on the map.
This page describes all the possible conditions.
The conditions that apply to a particular industry are included in that industry's page.
|00||Build within any town zone Dt < Rz0||should be built in towns|
|01||Build <=N tiles away from water||should be built near water|
|02||Build in town with >=N population||should be built in towns with more inhabitants|
|03||Build within N tiles of town zone 1 radius Dt < (Rz1 + N tiles)||should be built closer to town center|
|04||Build below snow line||can't be built in snow areas|
|05||Build >=N tiles from desert tile||can't be built in desert|
|06||Build outside town zone 1 Dt > Rz1||should be built in town suburbs|
|07||Build on flat land||requires flat land|
|08||Build on terraformed land (certain tiles must be sloped)||requires sloped land|
|09||Build in forest where N tiles radius are all trees (tropic) (non-tropic ECSWVForest is excepted)||should be built in forest areas|
|0A||Build outside towns||should be built far from towns|
|0B||Build >=N tiles away from tropic forest||can't be built in rain forest|
|0C||Build >=N tiles from same industry (same ID)||can't be built near the same industry|
|0D||Build >=N tiles from water||can't be built close to water|
|0E||Build >=N tiles from a specific industry (specified ID)||can't be built near a conflicting industry|
|0F||Build <=N tiles from a specific industry (specified ID)||should be built closer to the related supplying industry|
|10||Build >=N tiles from a specific industry (specified ID) with the same layout (N=FF FF FF FFh forces only one industry of that type on the map)||can't be built near the same industry of the same layout|
|11||Build >=N tiles away are desert tiles)||should be built in desert|
|12||Build at >=H heigh||should be built in mountains|
|8401||Build >=1 tile from coast||Can't construct this industry type here|
Town Zones: The value is between 0 and 4, where 0 is the outermost zone of the town.
Smaller towns have fewer zones.
Roads are plain in zone 0 and 1, paved in zone 2, have trees in zone 3 and street lights in zone 4
Town Zones: Tz4 (street lights), Tz3 (trees on roads), Tz2 (paved roads), Tz1 (suburb), Tz0 (rural)
Radius (from town centre): Rz4, Rz3, Rz2, Rz1, Rz0
Distance of industry from town centre: Dt