Creating new Sprites with 3dsMax: Difference between revisions

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[[Category:Locomotion development]]
[[Category:Locomotion development]]

Latest revision as of 00:32, 13 October 2011

This pages deals with all aspects of creating new Sprites with the application 3d Studio Max 6.

If you are looking for a reference to create the needed *.xml file please refear to this list:

all known variables


Basics

1. Camera Angles


2. Getting the sprites into the Game



Creating new Tracks and Bridges

1 Basic Knowledge


Creating new Vehicles


Creating new Buildings / Industries



(page under developement, feel free to add content)


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