Difference between revisions of "MiscellaneousModifications:Alpha"
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Revision as of 19:09, 12 June 2011
Modify some aspects of the generalfixes and other switches
Miscellaneous Modifications
Modify some aspects of the generalfixes and other switches
2.6 alpha 0 or later
-=Switch=-
Configuration file: miscmods <setting>
Command line: -Yo
Configuration file: miscmods2 <setting>
Command line: -Zm
-=Description=-
These switches control various minor changes to how the patch works.
Both are bit switches. The bits for each switch are as follows:
miscmods
||Bit|Text name|Meaning
0|nobuildonbanks|Towns don't build on coasts/riverbanks
1|servintonlyhuman|servint setting does not apply to AI
2|noroadtakeover|prevents cities from taking over roads when importing a savegame into the editor
3|gradualloadbywagon|Gradual loading goes wagon by wagon instead of the whole train
4|dontfixlitres|Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
5|dontfixtropicbanks|Don't prevent temperate-climate banks in other climates
6|dontfixhousesprites|Don't try to fix the bug with shops and offices displayed as churches
7|oldtownterrmodlimit|Don't make raising/lowering terrain for town expansion be affected by inflation
8|nozeppelinonlargeap|Prevent zeppelins from crashing on large airports
9|nodefaultoldtracktype|Don't remember the railroad track system you've used previously
10|usevehnnumbernotname|Vehicle messages (getting old, lost, etc.) use vehicle number instead of name
11|norescalecompanygraph|Don't rescale company graph windows when a company is deselected
12|noyearlyfinances|Don't show company finances window on Jan 1st
13|notimegiveaway|Do not release CPU time slices when idle
14|nodesynchwarning|Do not warn when multiplayer games get desynched
15|noworldedgeflooding|Water at the edge of the map will not flood with generalfixes on
16|doshowintro|Don't skip the game intro
17|nonewspritesorter|Don't use new sprite sorting algorithm
18|nodiagonalflooding|Turns off flooding of tiles diagonally
19|noenhancedcomp|Don't enhance savegame compression algorithm
20|breakdownatsignal|Don't fix trains breaking down while waiting on red signals
21|smallspritelimit|Don't increase the sprite limit
22|displaytownsize|Display town size in the name
23|noextendstationrange|Don't increase the maximum allowed distance between station sign and industry for cargo to be delivered
24|nooldvehiclenews|Don't generate news messages when vehicles get old
25|dontfixpaymentgraph|Don't fix the X axis of the cargo payment rate window
27|dontshowaltitude|Don't show altitude in tile info window
28|nogrfidsinscreenshots|Don't show active grfids in screenshots
29|dontchangesnow|Don't change how sloped tiles determine whether they are above or below the snowline
31|nodepotnumbers|Don't display depot numbers in the orders window||
Bit 3 modifies Gradual Loading, most of the other bits modify General Fixes.
Bit 28
Normally the active grfids are encoded in pixels at the toolbar, you can find a tool called grfidextractor on [1] under projects TTDPatch, if you don't want to store the active grfids there, you can disable it with this bit switch.
miscmods2
||Bit|Text name|Meaning
0|noenhancetrees|Force grass under trees on bare land or in desert
1|ignoretaskbar|Ignore the size of the Windows taskbar when positioning the game window
2|nonewsignalsiggui|Do not use newsignals in the signals GUI -- mostly useful for newsignal sets that provide poor support for some signal types, such as semaphores.
3|notalwaysthreestatetrans|Display non-obscured buttons in the transparency GUI when normal drawing is selected for that item.||
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler, Csaba Varga, Oskar Eisemuth, Marijn Kruisselbrink, Steven Hoefel, and Dale ))McCoy[[]]McCoy[[.