ECS Town Vector. Tourists centre. Goodrich Castle: Difference between revisions

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[[File:Ecs_touristindusrties_goodrichariel-grey.png]] [[File:Ecs_touristindusrties_goodrichariel-brownsnowed.png]] [[File:Ecs_touristindusrties_goodrichariel.png]]
[[File:Ecs_touristindusrties_goodrichariel-grey.png]] [[File:Ecs_touristindusrties_goodrichariel-brownsnowed.png]] [[File:Ecs_touristindusrties_goodrichariel.png]]


Based on [http://en.wikipedia.org/wiki/Goodrich_Castle|| Goodrich Castle, Herefordshire, England]
Based on [http://en.wikipedia.org/wiki/Goodrich_Castle || Goodrich Castle, Herefordshire, England]


[[File:Ecs_touristindusrties_Goodrich_Castle_01.jpg]]
[[File:Ecs_touristindusrties_Goodrich_Castle_01.jpg]]

Revision as of 16:57, 17 June 2011

General data

Drawn by OZ, small fixes and CC transformation by George

Based on || Goodrich Castle, Herefordshire, England

Tiles 25
Usage 66%
Growth Factor 80%

Stockpile size

Level Tourists
Very low 541
Low 676
Normal 845
High 1056
Very high 1320
Ultimate 1650

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 2 tiles away from water
  • Build > 3 tiles away from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, Goodrich Castle will be the CC version. When generated by the game or built while in the scenario editor, the Grey and Brown version will appear.