ECS Town Vector. Tourists centre. Karlstein: Difference between revisions
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| style="width: 33%;" | << [[ECS Town Vector. Tourists centre. Goodrich Castle]] || align="center" style="width: 34%;"| [[ECS Town Vector. Tourists centre]] || align="right" style="width: 33%;"| [[ECS Town Vector. Tourists centre. Japan Castle]] >> |
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==General data== |
==General data== |
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When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black. |
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black. |
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Revision as of 09:13, 21 June 2011
| << ECS Town Vector. Tourists centre. Goodrich Castle | ECS Town Vector. Tourists centre | ECS Town Vector. Tourists centre. Japan Castle >> |
General data
Drawn by Darkwalker, snowed and company colours by George
Based on Karlštejn, Prague, Czech Republic
| Tiles | 21 |
| Usage | 65% |
| Growth Factor | 70% |
Stockpile size
| Level | Tourists |
|---|---|
| Very low | 229 |
| Low | 328 |
| Normal | 468 |
| High | 669 |
| Very high | 956 |
| Ultimate | 1365 |
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 3 tiles away from desert tile
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Supports snow, different trees for different landscapes, company colours.
When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black.




