ECS Town Vector. Tourists centre. NeuSchwanstein Castle

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Revision as of 23:45, 18 June 2011 by George (talk | contribs) (changed category)
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General data

Drawn by George, help by Oz, Zimmlock (road to entrance, shadows)

Ecs touristindusrties neuschwansteincastle-black.png Ecs touristindusrties neuschwansteincastle-brownsnowed.png Ecs touristindusrties neuschwansteincastle.png

Based on Schloß Neuschwanstein, Schwangau, Germany

Ecs touristindusrties Castle Neuschwanstein.jpg

Tiles 31
Usage 81%
Growth Factor 70%

Stockpile size

Level Tourists
Very low 422
Low 603
Normal 862
High 1231
Very high 1759
Ultimate 2513

Location/Positioning Conditions

  • Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
  • Build > 3 tiles away from desert tile
  • Build on terraformed land (certain tiles must be sloped) see image
  • Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
  • Build > 31 tiles away from other layout of Tourists centre

Description of Location/Positioning Conditions

Ecs touristindusrties neuschwansteincastle-place.png

Features

Supports snow, different trees for different landscapes, company colours.

When built by the player during a game, the roofs will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the roofs will be Black or Brown.

Supports industry animation.

Ecs touristindusrties castlewithanimation.png