NMLTutorial/Spriteset and spritegroup

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NML Tutorial
Installation
Graphics files
Language files
NML Syntax
Starting an NML file (grf block)
  • Creating a road vehicle
Item blocks
    • Item definition
Spriteset & spritegroup blocks
    • Adding the graphics
Template blocks
    • Templating the graphics
Cargotable block
    • Cargo-dependent graphics
Callbacks and switch blocks
  • Creating a tram
    • Make it articulated
    • Adding the graphics
    • Fix the purchase menu
  • Creating a train
Railtypetable block
    • Single engine
    • Three part articulated
    • Four part refit
GRF Parameters
    • Real life recolour scheme
  • Creating an object
Spritelayout blocks
    • Adding the graphics
Version checks
    • Objects on slopes
32 bit sprites
  • Adding 32 bit sprites
Base graphics replacement
  • 32 bit base graphics
Conclusion
Glossary
NML Documentation


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NML Tutorial: Spriteset and spritegroup

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