ECS Town Vector. Tourists centre. Casino resort
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Casino resort
Drawn by Oz, improved by George (cc, construction stages)
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2.png width= height= align= desc= link= }
General data
| Tiles | 18 | 
|---|---|
| Usage | 75% | 
| Growth Factor | 85% | 
Stockpile size
| Level | Tourists | 
|---|---|
| Very low | 599 | 
| Low | 705 | 
| Normal | 829 | 
| High | 975 | 
| Very high | 1148 | 
| Ultimate | 1350 | 
Location/Positioning Conditions
- Build outside towns !Tz1, !Tz2, !Tz3, !Tz4 (Town zone 0 allowed)
- Build > 1 tiles from desert tile
- Build <=0 tiles away from water (should be built on coasts)
- Build on terraformed land (certain tiles must be sloped) see image
- Build > FF FF FF FFh tiles from Tourists centre with the same layout (only one layout instance per map)
- Build > 31 tiles away from other layout of Tourists centre
Description of Location/Positioning Conditions
Features
Casino resort supports Company Colour. When built by the player during a game, it gets the colour of player's company.
Casino resorts have 3 animated construction stages
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c1.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c2.png width= height= align= desc= link= }
{imgsrc=http://www.george.zernebok.net/newgrf/newcargos/img/touristindusrties/touristsresort2-c3.png width= height= align= desc= link= }
