Difference between revisions of "Basic Knowledge"

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=== Preparations before Modelling ===
 
=== Preparations before Modelling ===
   
Secound, before you start modelling in max you should create a dummy Mesh, which represents exactly one Locomotion world unit, which is 5x5x2.5, in which you should built your track model.
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Second, before you start modelling in max you should create a dummy Mesh, which represents exactly one Locomotion world unit, which is 5x5x2.5, in which you should built your track model.
 
(I used a 50x50x25 unit Mesh)
 
(I used a 50x50x25 unit Mesh)
   

Revision as of 18:57, 24 September 2004

General Layout

The first thing you have understand is, that the tracks in the locomotion engine are as good as flat, so you can't include bridges or whatsoever into your track sprites; these have to be made in the Bridge section (not yet done)


Preparations before Modelling

Second, before you start modelling in max you should create a dummy Mesh, which represents exactly one Locomotion world unit, which is 5x5x2.5, in which you should built your track model. (I used a 50x50x25 unit Mesh)

It's important to understand that your model shouldn't be larger than said Mesh.

Track types

Now that we have the dummy Mesh, which represents 1 World; we're going to have a look on howmany World units each type of track requiers.

In the following Chart, each black and grey dot represents one World unit, your modeled track peace muss not leave these world units, or you are going to end up with a mess.


Streight track

Streight.jpg


Narrow curves

Curve2.jpg


Normal curves

Curve1.jpg


S-Bend right

Sbend1.jpg


S-Bend left

Sbend2.jpg



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