Difference between revisions of "Basic Knowledge"

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=== General Layout ===
 
=== General Layout ===
   
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It's important to understand that your model shouldn't be larger than said Mesh.
 
It's important to understand that your model shouldn't be larger than said Mesh.
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=== Track types ===
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Now that we the dummy Mesh we have to look how the differen types of track are embedded into Locomotion:
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Revision as of 11:39, 24 September 2004

General Layout

The first thing you have understand is, that the tracks in the locomotion engine are as good as flat, so you can't include bridges or whatsoever into your track sprites; these have to be made in the Bridge section (not yet done)


Prepeperations before Modelling

Secound, before you start modelling in max you should create a dummy Mesh, which represents exactly one Locomotion world unit, which is 5x5x2.5, in which you should built your track model. (I used a 50x50x25 unit Mesh)

It's important to understand that your model shouldn't be larger than said Mesh.


Track types

Now that we the dummy Mesh we have to look how the differen types of track are embedded into Locomotion:



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