Difference between revisions of "BuildOnCoasts"

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'''''Build on coasts without having to bulldoze the water manually'''''
 
   
 
=Build on Coasts=
 
=Build on Coasts=
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Build on coasts without having to bulldoze the water manually
 
Build on coasts without having to bulldoze the water manually
   
-=Switch=-
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==Switch==
   
 
Configuration file: buildoncoasts
 
Configuration file: buildoncoasts
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Command line: -YC
 
Command line: -YC
   
-=Description=-
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==Description==
   
This switch allows you to build items on coastal tiles that are partly land and partly water.  Normally you would have to bulldoze the tile, and quickly build on it before the water returns.  If this switch is active, you don't have to manually bulldoze first.
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This switch allows you to build items on coastal tiles that are partly land and partly water. Normally you would have to bulldoze the tile, and quickly build on it before the water returns. If this switch is active, you don't have to manually bulldoze first.
   
This option is most useful when the buildonslopes switch is also enabled  (see [[BuildOnSlopes|Build on Slopes]]), as it gives you a much wider choice of things that  can be built on sloped tiles like the coastal ones.
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This option is most useful when the buildonslopes switch is also enabled (see [[BuildOnSlopes| Build on Slopes]]), as it gives you a much wider choice of things that can be built on sloped tiles like the coastal ones.
   
 
Note that you still have to pay for the cost of bulldozing, so building on the tiles can still be very expensive if more than one edge has water on it.
 
Note that you still have to pay for the cost of bulldozing, so building on the tiles can still be very expensive if more than one edge has water on it.

Revision as of 11:02, 15 June 2011


Build on Coasts

Build on coasts without having to bulldoze the water manually

Switch

Configuration file: buildoncoasts

Command line: -YC

Description

This switch allows you to build items on coastal tiles that are partly land and partly water. Normally you would have to bulldoze the tile, and quickly build on it before the water returns. If this switch is active, you don't have to manually bulldoze first.

This option is most useful when the buildonslopes switch is also enabled (see Build on Slopes), as it gives you a much wider choice of things that can be built on sloped tiles like the coastal ones.

Note that you still have to pay for the cost of bulldozing, so building on the tiles can still be very expensive if more than one edge has water on it.

This patch was contributed by Marcin Grzegorczyk.