Difference between revisions of "ECS Basic Vector II. Cement works"

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(made template for Cement works page)
 
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[[File:ECS-Cementworks.png]] [[File:ECS-Cementworks-snowed.png]]
 
[[File:ECS-Cementworks.png]] [[File:ECS-Cementworks-snowed.png]]
   
The Glass works is the part of the [[ECS Basic Vector II]].
+
The Cement works is the part of the [[ECS Basic Vector II]].
   
 
==Cargoes==
 
==Cargoes==
   
 
===Accepting===
 
===Accepting===
  +
  +
The Cement works accepts Sand, Steel and Lime (if defined).
  +
  +
The Cement works does not accept any cargo during first 93 days of life if built in game.
  +
  +
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to '''<span style="color:#FF0000; font-weight: bold' ">75%</span>''' of capacity, at which point the industry will start accepting cargo again.
  +
  +
{|
  +
!Level!!Sand!!Sand (75%)!!Steel!!Steel (75%)
  +
|-
  +
|Very low||???||???||???||???
  +
|-
  +
|Low||???||???||???||???
  +
|-
  +
|Normal||???||???||???||???
  +
|-
  +
|High||???||???||???||???
  +
|-
  +
|Very high||???||???||???||???
  +
|-
  +
|Ultimate||???||???||???||???
  +
|}
  +
Acceptance limit can be disabled with parameter of [[ECS Basic Vector II]]
   
 
===Production===
 
===Production===
  +
  +
The Cement works produces Building materials.
  +
  +
The Cement works does not produce any cargo during first 93 days of life if built in game.
  +
  +
'''<span style="color:#FF0000; font-weight: bold' ">???</span>'''
   
 
===Production change===
 
===Production change===
  +
  +
Production change happens on the 1-st day of every month.
  +
  +
The Cement works does not change production level during first 93 days of life if built in game.
  +
  +
On the lowest production level advanced closure mechanism is applied with the following protection conditions:
  +
*last one on the map
  +
*younger than '''<span style="color:#FF0000; font-weight: bold' ">5</span>''' years for industries, built in SE (scenario editor) or during map generation, younger than '''<span style="color:#FF0000; font-weight: bold' ">2</span>''' years for others
  +
*transportation level > '''<span style="color:#FF0000; font-weight: bold' ">75%</span>'''
  +
  +
Protection can be changed with parameter of [[ECS Basic Vector II]] to the following protection conditions:
  +
*last one on the map
  +
*younger than '''<span style="color:#FF0000; font-weight: bold' ">5</span>''' years for industries, built in SE (scenario editor) or during map generation, younger than '''<span style="color:#FF0000; font-weight: bold' ">2</span>''' years for others
  +
*transportation level > 1%
  +
*The Cement works was built by the player during game play
  +
  +
Changing production level is calculated by '''<span style="color:#FF0000; font-weight: bold' ">???</span>'''
  +
  +
'''<span style="color:#FF0000; font-weight: bold' ">Attention!</span>''' If the industry is inside a town zone '''<span style="color:#FF0000; font-weight: bold' ">?</span>''', it always generates a "decrease production" event.
   
 
==Construction==
 
==Construction==
  +
  +
The Cement works has one of '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' possible layouts. New layouts are welcome (:biggrin:)
  +
  +
The Cement works has '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">?</span>''') to be built by map generator and '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">?</span>''') to be built during game play.
  +
  +
The Cement works can be built by a player both in a game and in the scenario editor. Construction cost factor is '''<span style="color:#FF0000; font-weight: bold' ">???</span>'''. Construction conditions are represented in the table.
  +
  +
When built by the player during a game, The Cement works will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Cement works will pick up the colour randomly.
  +
  +
{|
  +
!SE!!Condition
  +
|-
  +
|<center>+</center>||Build on dry land
  +
|-
  +
|<center>+</center>||Build on flat land
  +
|-
  +
|<center>&ndash;</center>||Build at least '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles away from '''<span style="color:#FF0000; font-weight: bold' ">Tz0</span>'''
  +
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles from a [[ECS Basic Vector II. Sand pit| Sand pit]]
  +
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles from a [[ECS Machinery Vector. Steel Mill| Steel Mill]]
  +
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">16</span>''' tiles from an [[ECS Machinery Vector. Aluminium plant| Aluminium plant]]
  +
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">8</span>''' tiles from a Cement works
  +
|}
  +
[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]]
   
 
==Features==
 
==Features==
  +
  +
The Cement works is covered with snow when located above snow line. The Cement works supports company colours.

Latest revision as of 03:52, 21 September 2011

<< ECS Basic Vector II. Brick works ECS Basic Vector II ECS Chemical Vector II >>

Valid for ECS 1.2

General data

Drawn by andythenorth. New tiles drawn by George, inspired by cement works by MHz. Snowed by George

ECS-Cementworks.png ECS-Cementworks-snowed.png

The Cement works is the part of the ECS Basic Vector II.

Cargoes

Accepting

The Cement works accepts Sand, Steel and Lime (if defined).

The Cement works does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Level Sand Sand (75%) Steel Steel (75%)
Very low ??? ??? ??? ???
Low ??? ??? ??? ???
Normal ??? ??? ??? ???
High ??? ??? ??? ???
Very high ??? ??? ??? ???
Ultimate ??? ??? ??? ???

Acceptance limit can be disabled with parameter of ECS Basic Vector II

Production

The Cement works produces Building materials.

The Cement works does not produce any cargo during first 93 days of life if built in game.

???

Production change

Production change happens on the 1-st day of every month.

The Cement works does not change production level during first 93 days of life if built in game.

On the lowest production level advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 75%

Protection can be changed with parameter of ECS Basic Vector II to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 1%
  • The Cement works was built by the player during game play

Changing production level is calculated by ???

Attention! If the industry is inside a town zone ?, it always generates a "decrease production" event.

Construction

The Cement works has one of ??? possible layouts. New layouts are welcome (:biggrin:)

The Cement works has ??? probability (?) to be built by map generator and ??? probability (?) to be built during game play.

The Cement works can be built by a player both in a game and in the scenario editor. Construction cost factor is ???. Construction conditions are represented in the table.

When built by the player during a game, The Cement works will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Cement works will pick up the colour randomly.

SE Condition
+
Build on dry land
+
Build on flat land
Build at least 16 tiles away from Tz0
Build > 16 tiles from a Sand pit
Build > 16 tiles from a Steel Mill
Build > 16 tiles from an Aluminium plant
Build > 8 tiles from a Cement works

Description of Location/Positioning Conditions

Features

The Cement works is covered with snow when located above snow line. The Cement works supports company colours.