Difference between revisions of "ECS Chemical Vector II. Oil Refinery"

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[[Category:ECS Vectors Industries]][[Category:ECS Chemical Vector II]]
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{| style="width: 100%;" border="1"
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|- valign="top"
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| style="width: 33%;" | << [[ECS Chemical Vector II. Oil rig]] || align="center" style="width: 34%;"| [[ECS Chemical Vector II]] || align="right" style="width: 33%;"| [[ECS Chemical Vector II. Chemical plant]] >>
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|}
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__TOC__
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Valid for ECS 1.1
   
  +
==General data==
'''''Oil Refinery'''''
 
 
=Oil refinery=
 
   
 
Drawn by George
 
Drawn by George
   
  +
[[File:Ecs_oilrefinery.png]] [[File:Ecs_oilrefinery-snowed.png]]
The Oil refinery is the part of the [[ECSChemicalVector|ECS Chemical Vector II]].
 
   
  +
The Oil refinery is the part of the [[ECS Chemical Vector II]].
==Accepted and produced cargoes==
 
   
  +
==Cargoes==
The Oil refinery produces Petrol and Refined products.
 
  +
  +
===Accepting===
   
 
The Oil refinery accepts Oil and Oil seeds if defined.
 
The Oil refinery accepts Oil and Oil seeds if defined.
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Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
 
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
   
  +
{|
||'''Level'''|'''Oil (litres)'''|'''Oil (75%)'''|'''Oil seeds (tons)'''|'''Oil seeds (75%)'''
 
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!Level!!Oil (litres)!!Oil (75%)!!Oil seeds (tons)!!Oil seeds (75%)
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|-
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|Very low||4034||3025||1345||1008
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|-
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|Low||5762||4322||1921||1441
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|-
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|Normal||8232||6174||2744||2058
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|-
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|High||11760||8820||3920||2940
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|-
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|Very high||16800||12600||5600||4200
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|-
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|Ultimate||24000||18000||8000||6000
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|}
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Acceptance limit can be disabled with parameter of [[ECS Chemical Vector II]]
   
  +
===Production===
Very low|4034|3025|1345|1008
 
   
  +
The Oil refinery produces Petrol and Refined products.
Low|5762|4322|1921|1441
 
   
  +
The Oil refinery does not produce any cargo during first 93 days of life if built in game.
Normal|8232|6174|2744|2058
 
 
High|11760|8820|3920|2940
 
 
Very high|16800|12600|5600|4200
 
 
Ultimate|24000|18000|8000|6000||Acceptance limit can be disabled with parameter of [[ECSChemicalVector|ECS Chemical Vector II]]
 
 
==Construction==
 
 
The Oil refinery can be built by a player both in a game and in the scenario editor. Construction cost has a factor of 168 that means the building cost is &pound;492'187/$984'375/&euro;984'375 in game, in case of inflation is off. Construction conditions are represented in the table.
 
 
||'''SE'''|'''Condition'''
 
 
<center>+</center>|Build on dry land
 
 
<center>+</center>|Build on flat land
 
 
<center>&ndash;</center>|Build at most 16 tiles away from Tz0
 
 
<center>&ndash;</center>|Build &gt; 16 tiles from a Oil wells
 
 
<center>&ndash;</center>|Build &gt; 16 tiles from a Chemical plant
 
 
<center>&ndash;</center>|Build &gt; 16 tiles from a Oil rig
 
 
<center>&ndash;</center>|Build &gt; 16 tiles from a Oil refinery||[http://wiki.ttdpatch.net/tiki-index.php?page=LocationConditions|Description of Location/Positioning Conditions]
 
 
The Oil refinery has low probability (4) to be built by map generator and very low probability (2) to be built during game play.
 
 
==Production==
 
   
 
The Oil refinery uses 6 production levels.
 
The Oil refinery uses 6 production levels.
   
===Calculations===
+
'''Calculations'''
 
The Oil refinery does not produce any cargo during first 93 days of life if built in game.
 
   
 
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
 
To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.
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Then processing of Oil seeds is calculated as ''' R4 = R4 + R1 * 90%'''.
 
Then processing of Oil seeds is calculated as ''' R4 = R4 + R1 * 90%'''.
   
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{|
||'''Level'''|'''Multiplier'''
 
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!Level!!Multiplier
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|-
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|Very low||1
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|-
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|Low||2
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|-
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|Normal||4
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|-
  +
|High||9
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|-
  +
|Very high||19
  +
|-
  +
|Ultimate||41
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|}
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Resulting values R0 and R1 are amounts of Oil and Oil seeds processed, and R3 and R4 are amounts of Refined products and Petrol produced.
   
  +
===Production change===
Very low|1
 
 
Low|2
 
 
Normal|4
 
 
High|9
 
 
Very high|19
 
 
Ultimate|41||Resulting values R0 and R1 are amounts of Oil and Oil seeds processed, and R3 and R4 are amounts of Refined products and Petrol produced.
 
 
==Production change==
 
   
 
Production change happens on the 1-st day of every month.
 
Production change happens on the 1-st day of every month.
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*last one on the map
 
*last one on the map
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
*amount of '''Oil + Oil seeds &gt; 1024'''
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*amount of '''Oil + Oil seeds > 1024'''
   
Protection can be changed with parameter of [[ECSChemicalVector|ECS Chemical Vector II]] to the following protection conditions:
+
Protection can be changed with parameter of [[ECS Chemical Vector II]] to the following protection conditions:
 
*last one on the map
 
*last one on the map
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
 
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
*amount of '''Oil + Oil seeds &gt; 1'''
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*amount of '''Oil + Oil seeds > 1'''
*transportation level &gt; 1%
+
*transportation level > 1%
 
*Oil refinery is built by the player during game play
 
*Oil refinery is built by the player during game play
   
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The industry can increase production level by one, and decrease it to any level.
 
The industry can increase production level by one, and decrease it to any level.
   
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{|
||<center>'''Level'''</center>|<center>'''Decrease'''</center>|<center>'''Increase'''</center>
 
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!<center>Level</center>!!<center>Decrease</center>!!<center>Increase</center>
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|-
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|Very low|| ||216
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|-
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|Low||144||432
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|-
  +
|Normal||288||864
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|-
  +
|High||648||1944
  +
|-
  +
|Very high||1368||4104
  +
|-
  +
|Ultimate||2952||
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|}
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Level increasing on Normal level and above happens only if petrol or refined products transportation level is > 50%
   
  +
'''<span style="color:#FF0000; font-weight: bold' ">Attention!</span>''' If the industry is inside a town zone 0, it always generates a "decrease production" event.
Very low| |216
 
   
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==Construction==
Low|144|432
 
   
  +
The Oil refinery has one of 5 possible layouts. New layouts are welcome (:biggrin:)
Normal|288|864
 
   
  +
The Oil refinery has normal probability (4) to be built by map generator and low probability (2) to be built during game play.
High|648|1944
 
   
  +
The Oil refinery can be built by a player both in a game and in the scenario editor. Construction cost factor is 160. Construction conditions are represented in the table.
Very high|1368|4104
 
   
  +
When built by the player during a game, the Oil refinery will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Oil refinery will pick up the colour randomly.
Ultimate|2952| ||Level increasing on Normal level and above happens only if petrol or refined products transportation level is &gt; 50%
 
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  +
{|
  +
!SE!!Condition
  +
|-
  +
|<center>+</center>||Build on dry land
  +
|-
  +
|<center>+</center>||Build on flat land
  +
|-
  +
|<center>&ndash;</center>||Build at most 16 tiles away from Tz0
  +
|-
  +
|<center>&ndash;</center>||Build > 16 tiles from a [[ECS Chemical Vector II. Oil wells| Oil wells]]
  +
|-
  +
|<center>&ndash;</center>||Build > 16 tiles from a [[ECS Chemical Vector II. Chemical plant| Chemical plant]]
  +
|-
  +
|<center>&ndash;</center>||Build > 16 tiles from a [[ECS Chemical Vector II. Oil rig| Oil rig]]
  +
|-
  +
|<center>&ndash;</center>||Build > 16 tiles from a Oil refinery
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|}
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[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]]
   
 
==Features==
 
==Features==
   
The Oil refinery has one of 5 possible layouts. New layouts are welcome (:biggrin:)
+
The Oil refinery is covered with snow when located above snow line. The Oil refinery supports company colours.
 
The Oil refinery is covered with snow when located above snow line.
 
 
When built by the player during a game, the Oil refinery will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, the Oil refinery will pick up the colour randomly with one exception. The white colour would be changed to yellow.
 

Latest revision as of 04:58, 20 September 2011

<< ECS Chemical Vector II. Oil rig ECS Chemical Vector II ECS Chemical Vector II. Chemical plant >>

Valid for ECS 1.1

General data

Drawn by George

Ecs oilrefinery.png Ecs oilrefinery-snowed.png

The Oil refinery is the part of the ECS Chemical Vector II.

Cargoes

Accepting

The Oil refinery accepts Oil and Oil seeds if defined.

The Oil refinery does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Level Oil (litres) Oil (75%) Oil seeds (tons) Oil seeds (75%)
Very low 4034 3025 1345 1008
Low 5762 4322 1921 1441
Normal 8232 6174 2744 2058
High 11760 8820 3920 2940
Very high 16800 12600 5600 4200
Ultimate 24000 18000 8000 6000

Acceptance limit can be disabled with parameter of ECS Chemical Vector II

Production

The Oil refinery produces Petrol and Refined products.

The Oil refinery does not produce any cargo during first 93 days of life if built in game.

The Oil refinery uses 6 production levels.

Calculations

To calculate a month production values should be summarized for all the cycles of the month (usually 8 or 9). The following calculations are given for one production cycle.

The base values are 16 for Oil and 8 for Oil seeds (R0 and R1). Base values are multiplied by the level based multiplier. The result is decreased if amount of corresponding cargo waiting is less, than the calculated values (R0 and R1). Values RC and RD are % of cargo transported last month.

In case RC + RD = 0 the following calculation happens R3 = R0 / 2 and R4 = R0 /2 and in case if not R3 = R0 * RC / (RC + RD) / 2 and R4 = R0 * RD / (RC + RD) / 2.

Then effectiveness factors are applied R4 = R4 * 85%, R3 = R3 * 90% + R4 * 5%.

Then processing of Oil seeds is calculated as R4 = R4 + R1 * 90%.

Level Multiplier
Very low 1
Low 2
Normal 4
High 9
Very high 19
Ultimate 41

Resulting values R0 and R1 are amounts of Oil and Oil seeds processed, and R3 and R4 are amounts of Refined products and Petrol produced.

Production change

Production change happens on the 1-st day of every month.

The Oil refinery does not change production level during first 93 days of life if built in game.

On the lowest production level (Very low) advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • amount of Oil + Oil seeds > 1024

Protection can be changed with parameter of ECS Chemical Vector II to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • amount of Oil + Oil seeds > 1
  • transportation level > 1%
  • Oil refinery is built by the player during game play

Changing production level is calculated by comparing the sum of Oil + Oil seeds waiting with the value shown in the table.

The industry can increase production level by one, and decrease it to any level.

Level
Decrease
Increase
Very low 216
Low 144 432
Normal 288 864
High 648 1944
Very high 1368 4104
Ultimate 2952

Level increasing on Normal level and above happens only if petrol or refined products transportation level is > 50%

Attention! If the industry is inside a town zone 0, it always generates a "decrease production" event.

Construction

The Oil refinery has one of 5 possible layouts. New layouts are welcome (:biggrin:)

The Oil refinery has normal probability (4) to be built by map generator and low probability (2) to be built during game play.

The Oil refinery can be built by a player both in a game and in the scenario editor. Construction cost factor is 160. Construction conditions are represented in the table.

When built by the player during a game, the Oil refinery will be in company colours of the builder. When generated by the game or built while in the scenario editor, the Oil refinery will pick up the colour randomly.

SE Condition
+
Build on dry land
+
Build on flat land
Build at most 16 tiles away from Tz0
Build > 16 tiles from a Oil wells
Build > 16 tiles from a Chemical plant
Build > 16 tiles from a Oil rig
Build > 16 tiles from a Oil refinery

Description of Location/Positioning Conditions

Features

The Oil refinery is covered with snow when located above snow line. The Oil refinery supports company colours.