Difference between revisions of "ECS Machinery Vector. Vehicles Factory"

From TTWiki
Jump to navigationJump to search
m (Navigation menu)
(Content reformatted to new article structure. Red colors need to be checked or fixed)
Line 7: Line 7:
 
Valid for ECS 1.1
 
Valid for ECS 1.1
   
  +
==General data==
=Vehicles Factory=
 
   
Drawn by Lifeblood
+
Drawn by Lifeblood, improved by George
   
  +
[[File:Ecs_vehiclesfactory.png]] [[File:Ecs_vehiclesfactory-snowed.png]]
improved by George
 
   
  +
The Vehicles Factory is the part of the [[ECS Machinery Vector]].
==General data==
 
   
  +
==Cargoes==
Vehicles Factory accepts steel, glass and dyes and produces vehicles. All materials are a must if they are defined.
 
   
  +
===Accepting===
Production may go on 0, 1, 2, 5 and 10 lines. Each line produces 64-90 vehicles a month. When 0 lines are used, Vehicles factory produces 8-10 vehicles a month.
 
   
  +
The Vehicles Factory mill accepts Steel, Glass and Dyes if defined.
==Production change==
 
   
  +
The Vehicles Factory mill does not accept any cargo during first 93 days of life if built in game.
Industry changes production level when the value, calculated with the formula min (steel, 24*glass, 24*dyes), goes outside the value's range for the current level represented in the table below.
 
   
  +
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
The industry production level can increase and decrease only by one. Increasing production on high production levels also requires at least 50% of vehicles being transported.
 
 
When industry has a very low production level and does not have enough cargo waiting, it tests close down conditions. Industries in service have a close down chance reduced by 10%. Newly built industries can be closed only if they are at least 2 years old. Industries, built by the random map generator or map editor, can be closed only if they are at least 5 years old. A close down chance is 3%.
 
   
 
{|
 
{|
  +
!Level!!Lines on!!Steel!!Steel (75%)!!Glass!!Glass (75%)!!Dyes!!Dyes (75%)
!Level!!Decrease!!Increase
 
 
 
|-
 
|-
|Very low||23||216
+
|Very low||0||2050||1538||363||272||484||363
 
 
|-
 
|-
  +
|Low||1||2734||2050||519||389||691||519
|Low||216||864
 
 
 
|-
 
|-
|Normal||432||2160
+
|Normal||2||3645||2734||741||556||988||741
 
 
|-
 
|-
  +
|High||5||4860||3645||1058||794||1411||1058
|High||1080||4320
 
 
 
|-
 
|-
|Ultimate||2160||
+
|Ultimate||10||8640||6480||2160||1620||2880||2160
 
|}
 
|}
   
  +
Acceptance limit can be disabled with parameter of [[ECS Machinery Vector]]
==Stockpile size==
 
   
  +
===Production===
Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.
 
   
  +
The Vehicles Factory produces Vehicles.
{|
 
!Level!!Steel!!Steel (75%)!!Glass!!Glass (75%)!!Dyes!!Dyes (75%)
 
   
  +
The Vehicles Factory does not produce any cargo during first 93 days of life if built in game.
|-
 
|Very low||2050||1538||363||272||484||363
 
   
  +
The Vehicles Factory uses 5 production levels, meaning number of lines being on (0, 1, 2, 5 and 10).
|-
 
|Low||2734||2050||519||389||691||519
 
   
  +
All cargoes are a must if they are defined. '''<span style="color:#FF0000; font-weight: bold' ">On the lowest production level the missing cargo would be taken from internal resources, but only when the other cargo is transported to the industry.</span>''' Vehicles Factory production is calculated from 10 lines. Month production values are shown in the table.
  +
  +
'''<span style="color:#FF0000; font-weight: bold' ">?table?</span>'''
  +
{|
  +
!Level!!Lines on!!Vehicles
 
|-
 
|-
  +
|Very low||0||8-10
|Normal||3645||2734||741||556||988||741
 
  +
|-
  +
|Low||1||64-90
  +
|-
  +
|Normal||2||128-180
  +
|-
  +
|High||5||320-450
  +
|-
  +
|Ultimate||10||640-900
  +
|}
   
  +
===Production change===
  +
  +
Production change happens on the 1-st day of every month.
  +
  +
The Vehicles Factory does not change production level during first 93 days of life if built in game.
  +
  +
On the lowest production level advanced closure mechanism is applied with the following protection conditions:
  +
*last one on the map
  +
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  +
*transportation level > 75%
  +
  +
Protection can be changed with parameter of [[ECS Machinery Vector]] to the following protection conditions:
  +
*last one on the map
  +
*younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  +
*transportation level > 1%
  +
*The Vehicles Factory is built by the player during game play
  +
  +
Production level changes when amount of '''min (Steel, 24 * Glass, 24 * Dyes)''' goes outside the value's range for the current level represented in the table. Industry can rise and decrease production only by 1 level.
  +
  +
{|
  +
!Level!!Lines on!!Decrease!!Increase
 
|-
 
|-
  +
|Very low||0||23||216
|High||4860||3645||1058||794||1411||1058
 
  +
|-
  +
|Low||1||216||864
  +
|-
  +
|Normal||2||432||2160
  +
|-
  +
|High||5||1080||4320
  +
|-
  +
|Ultimate||10||2160||
  +
|}
  +
On high production level and higher at list 50% of cargo should be transported to allow production level grow
   
  +
==Construction==
  +
  +
The Vehicles Factory has one layout.
  +
  +
The Vehicles Factory has '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">???</span>''') to be built by map generator and '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' probability ('''<span style="color:#FF0000; font-weight: bold' ">???</span>''') to be built during game play.
  +
  +
When built by the player during a game, The Vehicles Factory will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, The Vehicles Factory will pick up the colour randomly.
  +
  +
The Vehicles Factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 240. Construction conditions are represented in the table.
  +
  +
{|
  +
!SE!!Condition
  +
|-
  +
|<center>+</center>||Build on dry land
  +
|-
  +
|<center>+</center>||Build on flat land
  +
|-
  +
|<center>&ndash;</center>||'''<span style="color:#FF0000; font-weight: bold' ">Build at least 16 tiles away from Tz0</span>'''
  +
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' tiles from a [[ECS Machinery Vector. Steel Mill| Steel mill]]
  +
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' tiles from a [[ECS Basic Vector II. Glass works| Glass works]]
  +
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' tiles from a [[ECS Chemical Vector II. Chemical plant| Chemical plant]]
 
|-
 
|-
  +
|<center>&ndash;</center>||Build > '''<span style="color:#FF0000; font-weight: bold' ">???</span>''' tiles from a Vehicles Factory
|Ultimate||8640||6480||2160||1620||2880||2160
 
 
|}
 
|}
  +
[[ECS Vectors. Location/Positioning Conditions| Description of Location/Positioning Conditions]]
   
  +
==Features==
==Possible locations==
 
   
  +
The Vehicles Factory is covered with snow when located above snow line.
Flat land required
 

Revision as of 19:38, 23 June 2011

<< ECS Machinery Vector. Steel Mill ECS Machinery Vector ECS Wood Vector >>

Valid for ECS 1.1

General data

Drawn by Lifeblood, improved by George

Ecs vehiclesfactory.png Ecs vehiclesfactory-snowed.png

The Vehicles Factory is the part of the ECS Machinery Vector.

Cargoes

Accepting

The Vehicles Factory mill accepts Steel, Glass and Dyes if defined.

The Vehicles Factory mill does not accept any cargo during first 93 days of life if built in game.

Cargo acceptance is limited by storage capacity. If the stockpile is in overflow, the industry stops accepting cargo until the stockpile is down to 75% of capacity, at which point the industry will start accepting cargo again.

Level Lines on Steel Steel (75%) Glass Glass (75%) Dyes Dyes (75%)
Very low 0 2050 1538 363 272 484 363
Low 1 2734 2050 519 389 691 519
Normal 2 3645 2734 741 556 988 741
High 5 4860 3645 1058 794 1411 1058
Ultimate 10 8640 6480 2160 1620 2880 2160

Acceptance limit can be disabled with parameter of ECS Machinery Vector

Production

The Vehicles Factory produces Vehicles.

The Vehicles Factory does not produce any cargo during first 93 days of life if built in game.

The Vehicles Factory uses 5 production levels, meaning number of lines being on (0, 1, 2, 5 and 10).

All cargoes are a must if they are defined. On the lowest production level the missing cargo would be taken from internal resources, but only when the other cargo is transported to the industry. Vehicles Factory production is calculated from 10 lines. Month production values are shown in the table.

?table?

Level Lines on Vehicles
Very low 0 8-10
Low 1 64-90
Normal 2 128-180
High 5 320-450
Ultimate 10 640-900

Production change

Production change happens on the 1-st day of every month.

The Vehicles Factory does not change production level during first 93 days of life if built in game.

On the lowest production level advanced closure mechanism is applied with the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 75%

Protection can be changed with parameter of ECS Machinery Vector to the following protection conditions:

  • last one on the map
  • younger than 5 years for industries, built in SE (scenario editor) or during map generation, younger than 2 years for others
  • transportation level > 1%
  • The Vehicles Factory is built by the player during game play

Production level changes when amount of min (Steel, 24 * Glass, 24 * Dyes) goes outside the value's range for the current level represented in the table. Industry can rise and decrease production only by 1 level.

Level Lines on Decrease Increase
Very low 0 23 216
Low 1 216 864
Normal 2 432 2160
High 5 1080 4320
Ultimate 10 2160

On high production level and higher at list 50% of cargo should be transported to allow production level grow

Construction

The Vehicles Factory has one layout.

The Vehicles Factory has ??? probability (???) to be built by map generator and ??? probability (???) to be built during game play.

When built by the player during a game, The Vehicles Factory will be in Company Colours of the builder. When generated by the game or built while in the scenario editor, The Vehicles Factory will pick up the colour randomly.

The Vehicles Factory can be built by a player both in a game and in the scenario editor. Construction cost factor is 240. Construction conditions are represented in the table.

SE Condition
+
Build on dry land
+
Build on flat land
Build at least 16 tiles away from Tz0
Build > ??? tiles from a Steel mill
Build > ??? tiles from a Glass works
Build > ??? tiles from a Chemical plant
Build > ??? tiles from a Vehicles Factory

Description of Location/Positioning Conditions

Features

The Vehicles Factory is covered with snow when located above snow line.